Agheel's Flame

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Agheel's Flame is an incantation spell in ELDEN RING (2022). It is one of the Dragon Communion Incantations.

Description

Superior incantation of Dragon Communion. Channels the power of the flying dragon Agheel.

Transforms the caster into a dragon to spew flaming breath from above. This incantation can be used while jumping and charging extends the duration.

The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash.

Acquisition

Dragon Communion: Caelid

Effects

The caster floats up into the air and summons a dragon head, before breathing out a wave of flames, dealing Fire damage equal to 169% of Incantation Scaling up to 3 times (i.e., 507% of the same cumulatively) if the entire wave hits. Continue channeling the spell to let loose a second breath, also hitting up to 3 times.

Notes

  • Costs 60 points of Stamina to cast, and another 60 points upon using the follow-up breath.
  • Damage is boosted by 10% by the Roar Medallion.
  • Damage is boosted by 15% per Dragon Communion Seal held in an active hand (2 max).
  • Damage is boosted by 20% when the Rock Heart is used.
  • This spell can be cast midair but cannot be cast while mounted, unlike Dragonfire.
  • Compared to Dragonfire, this spell deals 17% more damage but also consumes 38% more FP.
  • Casting this spell until it stops costs 144 FP: 2*36 FP from the two breaths and 12*6 FP from keeping the spell running.
    • Only 79 FP is actually needed for the entire routine. This is just enough to start the second breath, and thereafter the game does not care that no FP remains as it will continue casting regardless.
  • This is the third strongest "named" dragon breath attack, dealing 0.5% less damage than Ghostflame Breath and 10% less damage than Smarag's Glintstone Breath if an enemy's Fire Damage Negation and Magic Damage Negation is equal.
  • Deals 20% less damage against other players.

Trivia

  • Patch 1.07 the power of the following incantations in PvP has been decreased.
    • The multiplier for damage against other players was lowered from 100% to 80%.

See also