Celebrant's Sickle
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For the weapon in ELDEN RING: NIGHTREIGN, see Nightreign:Celebrant's Sickle. |
Celebrant's Sickle is a dagger found in Elden Ring.
Description
Acquisition
0.5% drop rate from the blue Dominula Dancers in Dominula, Windmill Village, located in the north of Altus Plateau.
Two of them are found a bit east of the Windmill Village Site of Grace.
Notes
- Grants 10 Runes every time an enemy is hit.
- The strongest dagger for the Keen affinity, with its A being just on the verge of an S-scaling. Otherwise somewhat subpar or average when it comes to damage, including the otherwise Dexterity-scaling Lightning and Cold affinities.
- Despite this its Keen affinity actually gives it slightly weaker Dexterity-scaling for "bullet"-type (i.e. doesn't scale directly with the used weapon's damage) Skills with a Keen, Quality, Lightning, or Cold affinity, giving them usually about 2% less damage than they otherwise would have. This includes, as an example, the skills Beast's Roar, Storm Blade, Thunderbolt, and Hoarfrost Stomp (these skills however perform as normal on any affinity besides Keen).
- All attacks ignore 50% of guarded damage negation, though the dagger's low Attack Power may make it appear to be lower than that.
- Pairs well with non-physical affinities such as Magic since those are usually already only partially negated by guarding and the ignored guarding damage negation applies to all forms of damage, not just Physical.
- As a dagger its one-handed non-jumping attacks will bounce away when hitting Medium Shields and Greatshields which means the weapon should preferably be used two-handed when attacking against those so that the guard-piercing can be fully exploited.
Upgrade Information
- Upgraded with regular Smithing Stones.
- Can have its Affinity and Skill changed.
- All non-physical Affinities lower all types of guarded damage negation by 5%, except for the associated element where the damage negation increases by 25% and another element also increases by 15%.
- Magic negation receives the secondary 15% negation bonus on Sacred and Cold affinities, Fire negation gets the increase on Lightning affinity, Lightning negation gets the increase on Fire and Flame Art affinities, and Holy negation gets the increase on Magic affinity.
- The upper number in the Atk column denotes Physical base damage while the lower, colored number in the Atk column denotes elemental base damage: red for Fire damage, yellow for Lightning damage, orange for Holy damage, and cyan for Magic damage.
- See the Weapon Scaling page for what the scaling values mean.
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 79 | E
0.15 |
C
0.67 |
- | - | - | 15 |
0 | |||||||
↑/Lv | +5.6% | +1.9% | +2.0% | - | - | - | +0.8% |
+25 | 193 | E
0.22 |
B
1.00 |
- | - | - | 18 |
0 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 71 | C
0.88 |
- | - | - | - | 15 |
0 | |||||||
↑/Lv | +5.9% | +2.2% | - | - | - | - | +0.4% |
+25 | 176 | B
1.37 |
- | - | - | - | 16.5 |
0 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 71 | E
0.08 |
B
1.03 |
- | - | - | 15 |
0 | |||||||
↑/Lv | +5.3% | +7.0% | +2.7% | - | - | - | +0.4% |
+25 | 165 | E
0.20 |
A
1.72 |
- | - | - | 16.5 |
0 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 67 | D
0.57 |
D
0.57 |
- | - | - | 15 |
0 | |||||||
↑/Lv | +5.1% | +3.6% | +3.6% | - | - | - | +0.4% |
+25 | 153 | B
1.08 |
B
1.08 |
- | - | - | 16.5 |
0 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 60 | D
0.53 |
E
0.04 |
- | - | - | 15 |
60 | |||||||
↑/Lv | +4.5% | +2.5% | +5.0% | - | - | - | - |
+25 | 127 | C
0.86 |
E
0.09 |
- | - | - | 15 |
127 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 63 | E
0.03 |
E
0.16 |
- | D
0.44 |
- | 15 |
63 | |||||||
↑/Lv | +5.5% | +5.3% | +5.0% | - | +5.2% | - | - |
+25 | 150 | E
0.07 |
D
0.36 |
- | B
1.01 |
- | 15 |
150 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 60 | E
0.04 |
D
0.53 |
- | - | - | 15 |
60 | |||||||
↑/Lv | +4.7% | +5.0% | +2.5% | - | - | - | - |
+25 | 130 | E
0.09 |
C
0.86 |
- | - | - | 15 |
130 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 56 | E
0.04 |
E
0.20 |
- | D
0.44 |
- | 15 |
56 | |||||||
↑/Lv | +6.7% | +3.0% | +3.2% | - | +5.2% | - | - |
+25 | 150 | E
0.07 |
D
0.36 |
- | B
1.01 |
- | 15 |
150 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 56 | E
0.03 |
E
0.16 |
D
0.48 |
- | - | 15 |
56 | |||||||
↑/Lv | +6.7% | +2.7% | +2.5% | +5.3% | - | - | - |
+25 | 150 | E
0.05 |
D
0.26 |
B
1.12 |
- | - | 15 |
150 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Passive Effects | Grd Boost |
---|---|---|---|---|---|---|---|---|
+0 | 63 | E
0.13 |
C
0.60 |
D
0.36 |
- | - | Frostbite (66) | 15 |
54 | ||||||||
↑/Lv | +4.6% | +3.4% | +3.6% | +4.0% | - | - | +2.4% | - |
+25 | 135 | E
0.24 |
B
1.14 |
C
0.72 |
- | - | Frostbite (105) | 15 |
115 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Passive Effects | Grd Boost |
---|---|---|---|---|---|---|---|---|
+0 | 63 | E
0.14 |
C
0.63 |
- | - | D
0.30 |
Poison (66) | 15 |
0 | ||||||||
↑/Lv | +6.2% | +3.4% | +3.6% | - | - | +1.7% | +1.7% | - |
+25 | 161 | D
0.26 |
B
1.19 |
- | - | D
0.43 |
Poison (95) | 15 |
0 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Passive Effects | Grd Boost |
---|---|---|---|---|---|---|---|---|
+0 | 63 | E
0.14 |
C
0.63 |
- | - | D
0.30 |
Blood Loss (57) | 15 |
0 | ||||||||
↑/Lv | +6.2% | +3.4% | +3.6% | - | - | +1.7% | +1.7% | - |
+25 | 161 | D
0.26 |
B
1.19 |
- | - | D
0.43 |
Blood Loss (82) | 15 |
0 |
Level | Atk | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | ARC Scaling | Grd Boost |
---|---|---|---|---|---|---|---|
+0 | 67 | E
0.04 |
E
0.20 |
- | - | C
0.73 |
15 |
0 | |||||||
↑/Lv | +6.0% | +5.0% | +3.8% | - | - | +3.2% | +0.4% |
+25 | 168 | E
0.09 |
D
0.39 |
- | - | B
1.31 |
16.5 |
0 |
Patch Notes
Patch | Official notes | Community Notes |
---|---|---|
1.07
(General balance adjustment) |
Increased guard penetration | Increased the amount of ignore Guarded Damage Negation per attack from 40% to 50%. Also applied to a variety of other guard-piercing weapons. |
Trivia
- Likely a homage to the Needle of Eternal Agony from Demon's Souls.
- This is one of the weapons where the Affinity prefix gets placed in the middle of the weapon name (between "Celebrant's" and "Sickle" in this case) instead of at the front.