Damage Level

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Damage Level is a hidden mechanic in ELDEN RING (2022).

What is Damage Level?

Most, if not, every attack that hits an opponent is assigned a certain value that dictates how much hitstun they sustain when the attack connects. This is known as the Damage Level value (known internally as DamageLevel), and there are a total of 12 different types of Damage level[1] values:

This also explains why certain enemies are only staggered by certain attacks. For example, Banished Knights typically cannot be staggered by attacks with Damage Level values 0, 1, and 8, however they will be staggered by Damage Level values 2, 3, and higher values that provide heavier hitstun.

Separate Damage Level values in PvP

In Patch 1.09, Damage Level was given a wholly new set of values that work specifically when fighting other players (internally known as dmgLevel_vsPlayer[2]).

  • 0
    • Denotes that this value should use the same Damage Level value as it was in PvE.
  • 1
    • Denotes that this value should use Damage Level value 0 when hitting other players
  • 2
    • Denotes that this value should use Damage Level value 8 when hitting other players
  • 3
    • Denotes that this value should use Damage Level value 1 when hitting other players
  • 4
    • Denotes that this value should use Damage Level value 2 when hitting other players
  • 5
    • Denotes that this value should use Damage Level value 3 when hitting other players
  • 6
    • Denotes that this value should use Damage Level value 4 when hitting other players
  • 7
    • Denotes that this value should use Damage Level value 7 when hitting other players
  • 8
    • Denotes that this value should use Damage Level value 6 when hitting other players
  • 9
    • Denotes that this value should use Damage Level value 9 when hitting other players
  • 10
    • Denotes that this value should use Damage Level value 5 when hitting other players
  • 11
    • Denotes that this value should use Damage Level value 10 when hitting other players
  • 12
    • Denotes that this value should use Damage Level value 12 when hitting other players

Damage Count

Damage count is a hidden mechanic in Elden Ring, previously seen in DARK SOULS III. Whenever you are hit, your damage count is increased. When you roll away, attack, or otherwise exit hitstun, the count is reset to zero. The greater the count, the sooner you can roll out of hitstun.

This mechanic prevents you from getting stunlocked when being attacked by multiple enemies. After the fourth hit, you are able to instantly roll out of any hitstun animation. However, the time until you can input a Skill (e.g. Quickstep) is never shortenedM[3].