Produces a bloodflame blade from the side of the hand, then lunges at enemies to cleave through them. Charge to increase the number of slashes.
Markedly different from the finessed swordplay of the dynast, this is an aggressive last resort of an incantation that gave rise to Ansbach's fearsome reputation.
User dashes forward slightly before slashing twice in wide arcs with a bloodflame dagger to deal Fire damage equal to 97% of Incantation Scaling twice, before a wave of fire follows the path of the last slash to deal another burst of Fire damage equal to 154% of Incantation Scaling.
For the charged version, there are now three dagger slashes that deal damage equal to 98% of Incantation Scaling and the final burst deals damage equal to 163% of Incantation Scaling.
Each hit of the spell applies a bloodflame effect that inflicts 60 Blood Loss build-up over 2 seconds (180 in total if uncharged, 240 in total if charged).
Sacred Bloody Flesh: Consumable; grants an 18% boost to weapon damage when blood loss occurs nearby.
White Mask: Adds an additional 10% boost to weapon and spell damage when blood loss occurs nearby.
Damage is boosted by 15% by the Godfrey Icon when charged.
Since the damage of the dagger slashes already are increased by 1% the total increase is 16% for them, while the final burst has its damage increase by 6% and thus gets a total increase of 22%.
Strategies
Since all of the Blood Loss comes from bloodflame effects the build-up doesn't scale with Arcane, even if the Dragon Communion Seal is used.
For context, most enemies have a default resistance to Blood Loss of roughly 400 to 500, meaning the uncharged spell's build-up of 180 will most likely cause the Status Effect in 3 casts and the charged version's build-up of 240 will usually cause it within 2-3 casts, provided that each cast is done somewhat quickly after the previous one.
The full Blood Loss is applied even if all attacks hit the same target because the ticks from the bloodflame effect can stack if hitting an enemy multiple times.
Patch 1.14: Cancelling this incantation into rolls will now take less time. Increased poise damage. Increased enemy knockback distance.
For the dagger hits the poise damage was increased from 4 (68 against other players) to 5 (85 against other players) and for the wave of fire the poise damage was increased from 2 (34 against other players) to 3 (51 against other players).
Patch 1.13: Increased attack power, fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
For the uncharged spell the dagger slashes had their damage increased from 90% of Incantation Scaling to 97% of the same, and the final burst had its damage increase from 145% of Incantation Scaling to 154% of the same. The charged spell's dagger slashes had their damage increased from 90% of Incantation Scaling to 98% of the same, and its final burst had its damage increase from 145% of Incantation Scaling to 163% of the same.
See also
Black Blade, a somewhat similar multi-hit incantation with a lunge