Heals HP for the caster and nearby allies. Hold to continue praying and delay activation.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
The caster kneels in prayer, healing HP equal to 230% of their Faith-based Incantation Scaling, and heals nearby allies for 115% of the same.
Nearby Revenants and Revenant Followers take damage equal to 50% of their maximum HP plus an additional 300 HP. This attack also breaks their Stance, causing them to become staggered.
Restores HP equal to 7.19% of Incantation Scaling for each FP spent.
The healing effect can be delayed indefinitely by holding the casting button, which is helpful if an ally is not yet within range.
Strategies
Heal is generally outclassed by the more efficient Great Heal and the significantly stronger Erdtree Heal.
The healing amount is based on the Faith scaling of an equipped sacred seal. Seals that scale with other attributes will result in reduced healing effectiveness compared to those that focus solely on Faith.
This spell breaks the stance of Revenants and Revenant followers, allowing you to quickly cast it again for a potential quick kill. This spell is the most FP-efficient way to quickly kill Revenants.
All Origins have enough FP to cast this incantation at least 3 times without using a Flask of Cerulean Tears, provided they haven't used FP for anything too expensive.
Since the anti-revenant effect is applied through what's essentially a 0 Attack Power attack for all other enemies and objects, it can trigger the fire pillars in catacombs to move and remove illusory walls.
Trivia
This spell is tied with Urgent Heal for the lowest healing effectiveness per FP spent.
This incantation was included among the starting equipment for the Prophet class during the Closed Network Test.