Map/Version Differences

From Eldenpedia
< Map
Jump to navigation Jump to search
ER Map Differences.gif

This page documents the multitudes of notable changes and alterations that have been made to the illustrative map of Elden Ring, over the course of several game updates. Several of the earlier versions of the map in particular contain many discrepancies with the actual in-game world, and thus provide context about the development process of the game.

ER Custom Icon Lands Between.png The Lands Between

Network Test to 1.00

Seven chunks of additional fallen ruins have been added in the field by the Church of Elleh and additional shadows have been added on the southern side of each piece of fallen ruins.
Additional shadows have been added near the fallen ruins by Agheel Lake South.
Additional shadows have been added near the fallen ruins of Stormhill and between the broken sections of the Limgrave Tower Bridge. A large crater has also been added in the western half of the tower bridge.
The entirety of the Chapel of Anticipation (and the area of the sea that it used to occupy to the south) has been redesigned, making it appear smaller than it used to be.

1.00 to 1.02

Much of the clouds surrounding the borders of the map have recieved additional details in their linework.

Missing cemeteries located in east Limgrave have been added in, including the the one found south of Waypoint Ruins and the one found southwest of Fort Haight.

The missing cemeteries on either side of the waterfall south of Summonwater Village have been drawn in.

The fallen ruins southeast of Saintsbridge have been added to the map illustration.

Additional shading to the eastern broken ends of Limgrave Tower Bridge has been added.

The cemetery found on the southern shore, west of the Tower of Return has been added.

Extra details have been added to the depiction of Castle Morne Rampart and Castle Morne itself. Additional details include the hole in the middle of the rampart by the hill up to the Ailing Village, the bridge crossing the courtyard of Castle Morne and, among others, the wall separating the Morne Moangrave from the rest of the castle.

Many additional details have been added to the illustration of Stormveil Castle. Changes include: a more detailed mountainside, east of the Castleward Tunnel; extra texturing on the western, outer rampart; and a new dirt road passing through Margit, the Fell Omen's arena, along with the archway that separates the arena from the rest of the castle. The moat has been redrawn filled with water. The western ramparts are more detailed and have a darker shading. The out-of-bounds geography surrounding Godrick the Grafted's arena has been darkened and received more dirt-like texturing.

The sideways-facing tombstones that emerge from the cliffs northeast of the Lake-Facing Cliffs site of grace have been added.

The horizontal tombstones that emerge from the mountainside southeast of the Malefactor's Evergaol have been added.

The Liurnia Highway Lookout Tower, the camp directly southwest of it, and an additional stone pillar have been added.

The Church of Vows illustration has been redesigned, making it more distinct compared to the common Church layout used before. An additional stone pillar has been added and the stone pillar south of the church has been made smaller.

The Moonfolk Ruins and Lunar Estate Ruins have been added to the illustration. The layout of stone pillars on top of Moonlight Altar has been corrected.

The shoreline of the island on which the Rose Church sits has been corrected with additional detailing. The church itself also has received clearer texturing.

The Kingsrealm Ruins have been redesigned, with one building to the south having been removed and a different building having been added to the northeast. The geography by the road south of the ruins has received additional detailing.

Four chunks of Fallen Ruins have been added on Bellum Highway.

The Church of Inhibition has been added on top of the mountain northwest of the Frenzied Flame Village.

The sideways-facing tombstones that litter the walls surrounding The Ravine, along with several stone pillars, have been added.

The entrance to the Ruin-Strewn Precipice has been added and the highest point of the ruins has received more detailed linework and had its shading reduced, making the general layout of the ruins easier to distinguish on the map.

The road up to the Perfumer's Ruins has been added and a non-existent church has been removed.

The elevator-exit from Ruin-Strewn Precipice leading to the Perfumer's Ruins has been added. The layout of the nearby rock formations and general geography has also been corrected and been given additional details.

Lux Ruins has been added and the surrounding geography has been adjusted.

The hills northwest of the Altus Highway Junction site of grace are now illustrated more clearly with more details.

The crater containing the Fallingstar Beast located southeast of Altus Highway Junction has been added. The linework of the nearby topography has also been adjusted.

The non-existent road to the front door of the Second Church of Marika has been removed. The church is also drawn slightly shorter and the line-weight of the surrounding topography has been increased, making the church's separation from the rest of road to the east more apparent.

The network of un-climbable hills near the Windmill Pastures (along with the square platform bearing the Scarab that drops the Protection of the Erdtree incantation) have been added.

The linework representing the topography in Dominula, Windmill Village has been given additional detailing.

The Lookout Tower by Altus Highway has been added, along with the addition of extra details to the nearby geography.

The ruins northeast of the Rampartside Path site of grace have been added, along with the minor adjustments to the nearby geography.

Stormcaller Church has been added by the cliffs south of the Sainted Hero's Grave. The geographical linework of the plateau that bears them has been adjusted as well.

Wyndham Ruins - along with additional details to the cliffs south of it and at the entrance of Sethewater River - have been added.

The illustrated layout of Writheblood Ruins has been expanded upon, and the nearby stone pillars have received more shading.

The tiled rooftops of the Shaded Castle have been colored red.

Mt. Gelmir has been given a significant amount of extra details, including the addition of the crater containing the Full-Grown Fallingstar Beast, the Minor Erdtree, and the broken bridge. The shapes of several stone pillars have also been adjusted.

The layout of Hermit Village has been corrected with several additional houses, and four of the existing buildings having been re-positioned.

Shadows have been added to the gate, west of the Outer Wall Phantom Tree site of grace.

The line-weight of the topography around the Outer Wall Battleground has been adjusted.

The smoldering wall east of the Smoldering Church, Shack of the Rotting and the Minor Erdtree of Caelid has been added to the map.

The smoldering wall spanning the length of northern Caelid and southern Dragonbarrow has been added.

The layout of Fort Gael has been corrected, having been rotated 90 degrees counterclockwise. The detailed geography north of the fort, as well as of the swamp east of the fort, has been adjusted. Caelid Waypoint Ruins has also been added to the map, replacing the large scarlet rot swamp that was in its place before.

The swamp-waters of Aeonia has been darkened overall.

The road through the Redmane Castle Plaza and the giant Stone Astrolabe found north of the plaza have been added to the map. A non-existent land-bridge to the Wailing Dunes has been removed from the illustration.

A damaged Minor Erdtree illustration has been removed from the northeastern corner of the Wailing Dunes.

The entirety of the illustration of Greyoll's Dragonbarrow has been moved slightly to the east.

Additional details have been added to the slope up to the Grand Lift of Rold, as well as to the geography of the Forbidden Lands in general, including the small gap found in the thin, natural walkway in the middle of the sub-region.

The Zamor Ruins have been added, replacing a non-existent shack that was previously marked in this location. Additional geographical details to the surroundings have also been introduced.

More details have been added to the geography of the Ancient Snow Valley Ruins.

The topographical linework near Castle Sol has been adjusted and additional detailing has been added to the cliffs overlooking the snow valley.

The inclining river near the Freezing Lake site of grace has been corrected to the shape of a waterfall, with newly defined cliffs. The broken end of the invisible bridge to the Heretical Rise has also been added.

The First Church of Marika has received additional shading and the nearby geographical lineart has been adjusted.

The southern ledge of the hill bearing the Lord Contender's Evergaol has been added.

The layout of the Guardians' Garrison has been completely redesigned, and the cliffs by the giant chain-bridge south of the fort have been corrected.

The geographical layout of Flame Peak has been corrected with a significant amount of extra shading and additional details, which would include the myriad of Fire Giant corpses found on the mountain. The topographical linework has also been adjusted. An unused shack northeast of the second chain bridge to the Fire Giant's arena has also been removed from the illustration.

A significant amount of geographical details have been added, including the giant stone pillars found by the western cliffs and in the center of the Consecrated Snowfield.

The Albinauric Rise has had its position corrected, now being further east than before.

The bottom of the frozen waterfall has been receded further east into the mountainside.

The position of Ordina, Liturgical Town has been moved slightly northwest, and the walkway that leads to the Sending Gate to the Haligtree has been added.

The illustrated geographical layout of the hill leading to the snowfield's Minor Erdtree has been corrected.

Yelough Anix Ruins have received slight amounts of additional details.

The forest of giant trees and stone pillars have been added to the western section of the Consecrated Snowfield.

Apostate Derelict has received a slight amount of additional shading.

A small dark triangle found in the ocean, northwest of Crumbling Farum Azula has been removed. The floating ruins that can be accessed from the Four Belfries has also had their shading reduced.

1.02 to 1.03.2

A half-drawn triangle near The First Step site of grace has been removed, and some subtle texture-noise found on the ground that surrounded this triangle has been cleaned up.

The road up to Artist's Shack along with the position of the shack itself has been corrected. The building is now slightly further north and the road has been moved a little west, making it now go around the nearby fallen ruins instead of under it.

A conspicuous, fishtail-shaped rock formation by the shore, west of the Moonlight Altar has been removed.

A non-existent second road to Caria Manor has been removed. It now properly illustrates the unclimbable valley that can be found in the same location in-game.

A non-existent, square-shaped piece of architecture located southeast of the Outer Wall Battleground site of grace has been removed, replaced with some extra detailing to the surrounding dirt in its stead.

The illustration of the cliffs north of the Draconic Tree Sentinel bossfight has now been corrected, now appearing in accordance to their larger size in-game.

Additional shading to the mountain wall that contains the Grand Lift of Rold has been applied, making the height of the wall more apparent.

The cliffs around the Ancient Snow Valley Ruins now have additional shading, and the bridges crossing the valley have more decorative linework. The Birdseye Telescope by the Freezing Lake site of grace has also been added, and the exact position and scale of Castle Sol have been corrected as well, now appearing larger and having been tilted slightly counterclockwise.

The entirety of the decorative surroundings of Miquella's Haligtree has been adjusted and made more detailed. The canopy of the tree itself has been expanded with additional, smaller branches with visible leaves and mushrooms emerging from them. Elphael has overall more shading and additional details that showcase more of its many balconies, as well as the small forest by the outer-wall graveyard, past the Drainage Channel. The layout of the support-structures surrounding Elphael has also been corrected and the shoreline of the mountaintops south of the Haligtree has been receded further away, making the tree's disconnect from the mainland much more apparent.

1.03.2 to 1.04

The architectural layout in the southern lake of Liurnia has been corrected. Boilprawn Shack, along with the ruins surrounding the road southeast of Laskyar Ruins have been added. The shape of the islands found between these two landmarks are smaller and have their shorelines illustrated in more detail. The layout of the forests near these locations have also been adjusted accordingly.

Illustration of the natural stone bridge crossing the valley north of the Artist's Shack has been added.

1.04 to 1.05

The illustrated geography north of Jarburg has been corrected. With an additional rock pillar having by added near the crossroads north of the Carian Study Hall. The cliff bearing a non-existent road north of Jarburg has also been removed.

The Golden Lineage Evergaol is now displayed on the map.

1.05 to 1.12

The geography near the Frenzied Flame Village and Mausoleum Compound has been corrected. With the cemetery west of the village, along with missing mountainous walls having been added. Pre-existing cliffs have become more defined, and an unused, low-detail copy of the villages southwestern rampart, by the cliffs overlooking Bellum Highway have been removed.

ER Custom Icon Land of Shadow.png The Realm of Shadow

1.11 to 1.12

The design of the decorative clouds around the borders of the entire map have been completely redesigned and all the blue colors of the seawater have become darker and less saturated overall, with both changes giving the whole map an overall more foreboding atmosphere.

The rooftops of the Scorched Ruins have been darkened and the nearby cliffs have received additional shading.

The entire hillside descending down to the Church of Consolation has been darkened with added shading from the nearby mountain walls.

The slope ascending to Belurat's main gate is now covered with added shading.

The entirety of Belurat, Tower Settlement has been made brighter and the surrounding lower geography has been darkened.

The valleys around Pillar Path have received added shading.

Ellac River is now blanketed by additional shadows cast by the nearby cliffsides, as well as from Ellac Greatbridge.

The entirety of Ellac River Downstream is now shaded darker.

The valleys north of Cerulean Coast, West has recieved additional shading, and the topographical linework around the pond inhabited by a Juvenile Golden Hippopotamus in Charo's Hidden Grave has been adjusted.

Shadows cast by the cliffs of Charo's Hidden Grave have been added, making the beach (found northeast of the Cerulean Coast Cross site of grace) in particular noticably darker overall. Some decorative crosshatching found in the waters south of the beach have also been removed.

The decorative illustration of a man rowing in a boat, northwest of The Fissure along with some decorative hatching east of the fissure has been removed. The shadows of the nearby cliffsides have also been made more pronounced.

The decorative rock formations located in the waters, south of the Jagged Peak have had their cropping adjusted, and some of the flying Drakes have been repositioned slightly in accordance to those changes.

1.11 ER SOTE Map Difference 1.11 to 1.12 Sea Southeast 1.11.png
1.12 ER SOTE Map Difference 1.11 to 1.12 Sea Southeast 1.12.png

Shadows cast from the cliffs surrounding the Finger Ruins of Rhia, along with some slight fog have been added across the crater.

Slight shading has been added to the top of the landbridge containing the Dragon's Pit Terminus site of grace.

A large cloud has been added on top of the Jagged Peak, and its mountainsides now have additional sharp, rock formations that surround it.

The rock formations located north of the Jagged Peak have been darkened and some decorative hatching has been removed from the waters.

The hill bearing the Church of the Crusade has had its brightness increased.

The topographical linework in the waters north of Moorth Ruins have been adjusted, and additional shadows cast by the nearby cliffs have been added.

The topographical linework found around a pond along with some of the hillsides north of the Fort of Reprimand has been adjusted. The topographical lines that cover the fortress have also had its layering fixed, now no longer appearing above the fort.

Shadows have been added to the swamp-bearing cliffs north of Moorth Ruins.

Additional shadows have been added by the many cliffs near Bonny Village. The topographical lines crossing the waters at the Recluses' River Downstream have also been adjusted.

The road heading to the Church District Highroad site of grace now has additional shading, the rooftops of Rabbath's Rise have been noticably darkened, and the top of the hill bearing the Cathedral of Manus Metyr have been brightened.

The Castle Watering Hole is now enveloped in the shadows of the surrounding mountainwalls, and the topographical linework seen in the waters south of the Ruins of Unte have been adjusted.

The Abyssal Woods now have added fog that spans most of the chasm.

1.11 ER SOTE Map Difference 1.11 to 1.12 Abyssal Woods 1.11.png
1.12 ER SOTE Map Difference 1.11 to 1.12 Abyssal Woods 1.12.png

The valley housing Midra's Manse now has added fog and shading.

The entirety of Rauh Base has been darkened with the shadows cast by the surrounding mountains, and the top of the bridge that crosses the forest near Taylew's Ruined Forge has been brightened.

The valley housing Temple Town Ruins have recieved additional shading, and the top of the plateau bearing the Northern Nameless Mausoleum has been brightened, while the rooftop of the mausoleum itself have been darkened.

The entirety of the forest northwest of the Ravine North site of grace has been darkened.

The eastern side of the Ancient Ruins of Rauh has had its entire surface brightened.

The surface of the western side of Ancient Ruins of Rauh have been brightened as well.

The base-colors of the Shadow Keep (along with the waters in its moats) have been brightenend, while shadows cast by its many walls have also been added.

The rock formations in the waters near Scaduview has been removed, the hill up to the Scadutree Chalice have been brightened, the giant, black gate that stands between the chalice and the rest of the lands have added highlights to its northwestern corners and additional shadows cast from the nearby ramparts and mountainwalls have also been added.

The surface at the top of Fingerstone Hill has been brightened, and the cliffs between it and the sea have added shadows.

Mist along with shadows cast from the cliffs surrounding the Finger Ruins of Dheo have been added, with the overall shading becoming gradually darker towards the lower section of the ruins.

The decorative artwork of ships, floating barrels and a rowboat with two men, found in the waters north of the Ancient Ruins of Rauh have been removed.

The decorative illustration of the Scadutree have been completely redrawn. Going from a top-down / birdseye view of the tree (like the rest of the map) to a more immediately recognizable sideways angle.

1.11 ER SOTE Map Difference 1.11 to 1.12 to 1.13 Scadutree 1.11.jpg
1.12 ER SOTE Map Difference 1.11 to 1.12 to 1.13 Scadutree 1.12.jpg

1.12 to 1.13

The rocks seen in the waters west of Prospect Town have been redesigned and overall brightened.

A decorative rock seen in the waters west of the island bearing the Southern Nameless Mausoleum, along with some ripples in the waters south of the island has been removed. Some of the hatchet linework north of the island have also been shortened slightly.

The ring surrounding the decorative rock northeast of The Fissure has been replaced with hatchet lines instead.

The decorative rock formation seen in the waters south of the Jagged Peak has been completely redrawn into an overal brighter design. One of the flying drakes found south of the formation have also been repositioned accordingly.

1.12 ER SOTE Map Difference 1.12 to 1.13 Sea Southeast 1.12.png
1.13 ER SOTE Map Difference 1.12 to 1.13 Sea Southeast 1.13.png

Additional Fingerstones have been added to the Finger Ruins of Rhia and some slight adjustments have been made to the geography in the outer edges of the ruins.

A tent in the northern half of the military encampent, south of the Shadow Keep Main Gate has been removed.

Shadows cast by the cliffs east of Recluses' River Downstream have been added.

Some slight shadows have been added in the waters north of the woods near Taylew's Ruined Forge.

The layout of the Ancient Ruins littering the northeastern section of Rauh Base have been corrected.

A set of non-existent walls once drawn by the northwestern borders of Temple Town Ruins have been removed, the topographical linework found by the cliffs west of the ruins have been adjusted, and additional minor shading has been applied to the ruins themselves.

Some of the geographical texturing south of the Ravine North site of grace have recieved minor adjustments.

Missing fragments of Ancient Ruins along with the road between the Viaduct Minor Tower and the entrance of ruins interior have been added. Topographical linework across the entire plateau have been adjusted as well, becoming overall more detailed compared to before.

The drawn circle surrounding a rock in the waters north of the Ancient Ruins of Rauh have been replaced with hatchet-lines, the rock itself have also been brightened.

Some extra linework have been added to the shoreline of a small piece of dry land near the westernmost waterfall of Rauh Ancient Ruins, West.

The roof of the temple that houses the Divine Beast Dancing Lion in Rauh have had a hole added to the ceiling, some extra lines have also been added to the northern edges of the plateu bearing this temple.

The layout of the Fingerstones in Fingertone Hill have been adjusted, with some of the more natural rock formations having been removed and both of the nearby roads now stretch further towards the crater containing the Fallingstar Beast and the Finger Ruins of Dheo respectively.

Many of the the branches in the Scadutree's canopy, along with some of the clouds to the right of the tree itself have recieved additional highlights.

1.12 ER SOTE Map Difference 1.11 to 1.12 to 1.13 Scadutree 1.12.jpg
1.13 ER SOTE Map Difference 1.11 to 1.12 to 1.13 Scadutree 1.13.jpg

Full Maps

Notes

  • On the 1.00 map, it is possible that the unused church seen near the Abandoned Coffin site of grace may have been eventually moved, and then turned into the Stormcaller Church. Since the aforementioned landmark is also not visible in its actual location on 1.00's map.
  • The land-bridge between Redmane Castle and Wailing Dunes, as seen in 1.00's map, may imply that the developers once experimented with having the Starscourge Radahn bossfight be accessed through a traditional gate of golden mist, rather than a Sending Gate as it is done currently.
  • Despite having been in the game since release, the illustrative map of the underground has never been altered in any way after the game's launch.

See Also