The Great Rune of the shardbearer Mohg, devoid of any benediction.
Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.
Mohg's Great Rune is a Great Rune in ELDEN RING (2022).
The Great Rune of the shardbearer Mohg, devoid of any benediction.
Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.
A Great Rune of the shardbearer Mohg.
Its blessing grants a blessing of blood to summoned phantoms, and imparts a phantom Great Rune upon successful invasion.
Mohg and Morgott are twin brothers, and their Great Runes are naturally similar.
But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth.
The phantom Great Rune grants the 'Blessing of Blood' effect to summoned spirits (from Spirit Ashes or Legendary Spirit Ashes) or the native monsters/bosses in an invaded world. When one of the affected allies kills an enemy, the user of the Great Rune will be healed by 10% of their maximum HP, similar to the Taker's Cameo talisman. Additionally, when any one is overcome and inflicted with blood-loss within the vicinity of a blessed individual, the blessed individual(s) will gain a damage buff similar to that of Lord of Blood's Exultation for about 20 seconds.
When invading with the rune's effect active, the invader gets 3 phantom great runes: which allow the user to apply the blessing to monsters who are within melee range. The first use of the phantom great runes costs health, while subsequent uses have no cost other than the item itself. For a more detailed explanation of the effects of this rune, see below.
All functionality of the Great Rune is not enabled if a Rune Arc is not used (even though when invading or being summoned, other Great Runes' effects are disabled, this is the only one whose effect stays active and requires a Rune Arc to be used BEFORE the invasion takes place for it to activate).
The effects of this Great Rune are detailed below:
When in your world, Summoned Spirits (from Spirit Ashes items) automatically gain the buff called 'Blessing of Blood'. Blessing of Blood has the following effects:
Duration: The duration of the Blessing of Blood itself is INFINITE.
Visuals: A subtle red smoke aura envelops those affected. This is the indication that Blessing of Blood effect is active.
Healing On Kill: Each time a blessed mob/ally kills an enemy within close proximity of the blessing's owner, the owner is healed by 10% of their maximum HP. This effect stacks with other lifesteal effects and looks the same as them, i.e. Taker's Cameo.
Damage Buff on Blood-loss Infliction: Whenever blood-loss is inflicted nearby (7 meters) a blessed ally, that ally gains a damage buff of 30% and heals 5% + 60 HP. When triggered again, resets the buff timer.
Blood-loss status effect is "inflicted" when the blood-loss status meter is filled, triggering the effects of said status and any other effects pertaining to it.
Stacks with the talisman Lord of Blood's Exultation (should the Spirit be the Mimic Tear Ashes with that talisman equipped). Visually, this effect looks like red vertical lines appearing around the player's body. It DOES NOT apply the blessing to the player nor any other players. Only spirits summoned by the player in their world or monsters and bosses native to the invaded world when invading gain the Blessing of Blood. This makes the Great Rune useless in single-player if the player is not summoning spirits, and useless when the player is invading if no monsters or bosses to bless are present.
The following additional effects apply when a player is invading another player's world, with the Great Rune active (meaning the player used a Rune Arc):
As the player arrives to the invaded world, the player receives 3 copies of a temporary unique consumable item, called Phantom Great Rune. When consumed, the player plays the same animation as consuming a Rune Arc, generating a small red area-of-effect which buffs any monsters or bosses (like Night's Cavalry) in close proximity to the player with the Blessing of Blood. For the exact effects of the Blessing of Blood, see above. When invading, this is the only way to apply the Blessing of Blood to the monsters and bosses.
If the player does not use the Phantom Great Rune during their invasion, the effect of Mohg's Great Rune is essentially wasted, as the Phantom Great Runes disappear from the Player's inventory when returning to their world. The Great Rune effect still persists after a failed invasion, so subsequent invasions will still grant the Phantom Great Runes until the player dies in their own world.
Obtained upon the defeat of Mohg, Lord of Blood in Mohgwyn Palace.
To use a Great Rune, it must be brought to the appropriate Divine Tower. In this case, that would be the Divine Tower of East Altus, the same tower that activates Morgott's Great Rune.