Nightreign:Locations
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Various locations can be found at random across Limveld in Elden Ring: Nightreign.
Each offers a common type of reward while sometimes presenting their own challenges.
Dynamic Locations
Landmarks that are unified by their smaller size, low sense of risk and ability to be randomly assigned to the same selection of pre-determined locations as each other.
Campsites
Smaller camps typically occupied by weaker enemies and plain wooden treasure chests. These landmarks frequently appear near the landing zones at the start of Expeditions and thus serve as an easy source of early Runes and simpler armaments.
Shacks
Small dilapidated huts sometimes occupied by a group of Commoners. A small chest containing Sacred Seals can be found on a desk inside.
An unguarded hut will almost always appear near a forest crossroad in the northwestern corner of Limveld, however this shack will not be available if Shifting Earth: Mountaintop is in effect.
An unguarded hut will almost always appear near a forest crossroad in the northwestern corner of Limveld, however this shack will not be available if Shifting Earth: Mountaintop is in effect.
Great Coffins
Small gravesites of Great Coffins, sometimes occupied by scavengers and other times completely abandoned. These landmarks feature several plain wooden treasure chests containing simple loot.
Stonesword Keys can also be frequently acquired from these sites, although not fully guaranteed.
Stonesword Keys can also be frequently acquired from these sites, although not fully guaranteed.
Churches
Churches of Marika that offer blessings which add additional charges to the player's Flask of Crimson Tears. There are typically three churches that can be found in Limveld at a time, though there can be more in specific circumstances.
Sorcerer's Rises
Rises housing Starlight Shards, along with sorcery-based Dormant Powers in the upper chamber. The dormant power is protected by a magic seal, which require the player find and break a magic sigil that has been obscured with various kinds of illusions.
Townships
Small towns inhabited by a special merchant who operates with a larger assortment of rare goods.
Their inventories are independent from that of other shopkeepers, meaning any purchases made here will not deplete the stock of other merchants, and vice versa.
Their inventories are independent from that of other shopkeepers, meaning any purchases made here will not deplete the stock of other merchants, and vice versa.
Large Dynamic Locations
Locations that are unified by their larger size, higher loot and enemy density, the presence of at least one boss or elite enemy and the ability to be randomly assigned to the same selection of pre-determined locations as each other.
Forts
Outposts full of soldiers which house an office containing a rack of sorcery Staves and a strategic map revealing the location of buried treasure or Talisman Scarabs nearby. Also houses two special treasure chests that may contain Stonesword Keys. A common merchant can also be found outsite the forts.
Great Churches
Ruined cathedrals providing shelter to both weaker and greater foes alike. Houses a small chest containing Sacred Seals and a larger treasure chest that sometimes yields Stonesword Keys.
Main Encampments
Large garrisons commonly patrolled by military personnel. Contains several bow racks that carry an assortment of ranged armaments.
A common merchant can also be found nearby.
A common merchant can also be found nearby.
Ruins
Vestiges from ages past, occupied by lesser and greater foes alike. These landmarks are replete with treasure which has been stored in underground cellars, with one particular chamber containing being obscured by an illusory floor.
Static Locations
Landmarks that are defined by their guaranteed chance-of-appearance in the same locations in Limveld across different expeditions.
Lookout Towers
Ruined lookout towers that usually contain a small rack of ranged weapons and are sometimes inhabited by either Wandering Nobles or Frenzied Commoners, who are able to conjure a Flame of Frenzy at the top of the tower on rare occasions.
Evergaols
Large disks of stone that imprison great enemies. Players can challenge these prisoners by inserting a Stonesword Key into the nearby Imp Statue.
The Dormant Power left behind by these foes will give the players two options to choose between, with one of these options always being a great number of additional Runes.
The Dormant Power left behind by these foes will give the players two options to choose between, with one of these options always being a great number of additional Runes.
Tunnels
Mining Tunnels that cross through mountains. A maximum of three possible mines can be present in Limveld at a time.
Each of these excavation sites contain one special enemy with the ability to drop a Smithing Stone [2].
Each of these excavation sites contain one special enemy with the ability to drop a Smithing Stone [2].
Castle
A single great citadel nested in the very center of Limveld, with a single river penetrating its way through it from north to south. It serves as a stronghold for a multitude of powerful foes.
The Castle features three different sections with their own randomization options, with the courtyard and battlements being one section, the basement another, and finally the roof of the main building. Two merchants can also be found in its vicinity.
The Castle features three different sections with their own randomization options, with the courtyard and battlements being one section, the basement another, and finally the roof of the main building. Two merchants can also be found in its vicinity.
Castle Locations
Castle Courtyard & Battlements
The largest section of the castle that can be occupied by three possible enemy-layouts, defined by their set of elite enemies. These enemies being: Banished Knights, Hefty Pot-Throwing Trolls, and Crucible Knights.
Castle Basement
A confined space accessed from a pair of water outlets in the western walls of the central river.
A random, powerful, medium-sized foe can be fought here. Defeating this particular enemy unlocks access to the western gatehouse, which contains a chest that offers three different Talismans for each player to choose between.
A random, powerful, medium-sized foe can be fought here. Defeating this particular enemy unlocks access to the western gatehouse, which contains a chest that offers three different Talismans for each player to choose between.
Castle Roof
The roof of the western gatehouse, accessed by a series of hallways that ascend the main building.
A random large boss can be challenged here for a great number of runes and a higher-than-average likelihood for Legendary-tiered loot.
A random large boss can be challenged here for a great number of runes and a higher-than-average likelihood for Legendary-tiered loot.