Scholar

From Eldenpedia
Jump to navigation Jump to search
This page is a stub.
You can help by expanding it.

Please add a quote.


Scholar
学者
(Gakusha)
ERN Character Portrait Scholar.png
ERN Menu Icon MENU MenuIcon 40112.png
Misc Information
Game/(Version)ELDEN RING NIGHTREIGN
PreferenceThrusting Swords
Voice Actor-
ERN Menu Icon Base Stats.png
Base Stats
Lv.1
Lv.15
HP
FP
Stamina
220
65
54
/
/
/
900
145
98
ERN Menu Icon Base Stats.png
Attributes
Grade
Lv.1
Lv.15
Vigor
Mind
Endurance

Strength
Dexterity
Intelligence
Faith
Arcane
B
B
B

D
C
C
C
S
/
/
/

/
/
/
/
/
7
4
3

1
2
4
2
50
/
/
/

/
/
/
/
/
41
20
25

14
18
28
15
50
ERN 40x40 Menu Icon MENU PropertyIcon 32002.png
Abilities
Passive AbilityBagcraft
Character SkillAnalyze
Ultimate ArtCommunion
ERN 40x40 Menu Icon Relic Effect.png
Relic Vessels
Scholar's UrnERN Asset Relic Rite Pedestal Sand Red.pngERN Asset Relic Rite Pedestal Sand Red.pngERN Asset Relic Rite Pedestal Sand Yellow.png    ERN Asset Relic Rite Pedestal Sand Deep Red.pngERN Asset Relic Rite Pedestal Sand Deep Red.pngERN Asset Relic Rite Pedestal Sand Deep Yellow.png
Scholar's GobletERN Asset Relic Rite Pedestal Sand Blue.pngERN Asset Relic Rite Pedestal Sand Green.pngERN Asset Relic Rite Pedestal Sand Yellow.png    ERN Asset Relic Rite Pedestal Sand Deep Blue.pngERN Asset Relic Rite Pedestal Sand Deep Green.pngERN Asset Relic Rite Pedestal Sand Deep Yellow.png
Scholar's ChaliceERN Asset Relic Rite Pedestal Sand Red.pngERN Asset Relic Rite Pedestal Sand Blue.pngERN Asset Relic Rite Pedestal Sand White.png    ERN Asset Relic Rite Pedestal Sand Deep Red.pngERN Asset Relic Rite Pedestal Sand Deep Yellow.pngERN Asset Relic Rite Pedestal Sand Deep Yellow.png
Soot-Covered Scholar's UrnERN Asset Relic Rite Pedestal Sand Blue.pngERN Asset Relic Rite Pedestal Sand Green.pngERN Asset Relic Rite Pedestal Sand Green.png    ERN Asset Relic Rite Pedestal Sand Deep Blue.pngERN Asset Relic Rite Pedestal Sand Deep Green.pngERN Asset Relic Rite Pedestal Sand Deep Green.png
Sealed Scholar's UrnERN Asset Relic Rite Pedestal Sand Yellow.pngERN Asset Relic Rite Pedestal Sand Red.pngERN Asset Relic Rite Pedestal Sand Red.png    ERN Asset Relic Rite Pedestal Sand Deep Green.pngERN Asset Relic Rite Pedestal Sand Deep Blue.pngERN Asset Relic Rite Pedestal Sand Deep Blue.png
Decrepit Scholar's GobletERN Asset Relic Rite Pedestal Sand Blue.pngERN Asset Relic Rite Pedestal Sand Blue.pngERN Asset Relic Rite Pedestal Sand Green.png    ERN Asset Relic Rite Pedestal Sand Deep Blue.pngERN Asset Relic Rite Pedestal Sand Deep Blue.pngERN Asset Relic Rite Pedestal Sand Deep Green.png
Forgotten Scholar's GobletERN Asset Relic Rite Pedestal Sand Yellow.pngERN Asset Relic Rite Pedestal Sand Green.pngERN Asset Relic Rite Pedestal Sand Blue.png    ERN Asset Relic Rite Pedestal Sand Deep Yellow.pngERN Asset Relic Rite Pedestal Sand Deep Green.pngERN Asset Relic Rite Pedestal Sand Deep White.png
 


Scholar is one of the two playable Nightfarers added in NIGHTREIGN: The Forsaken Hollows.

ERN Menu Icon Visual Codex.png Description

Scholar
An academic who walks the Lands Between, and a member of the School of Hierodas who seeks knowledge through travel. He contracted a disease that causes abnormally rapid aging.

Boasts impressive Arcane levels but other attributes suffer. Has the potential to gain incredible battlefield advantages through observation.

Preference: Thrusting Swords.

Overview

The Scholar has some of the most lopsided stats among the Nightfarers, boasting the highest Arcane stat in the game (exceeding the Executor) while being below-average in almost all other stats. With the lack of weapons that scale with Arcane (even his rapier has no Arcane scaling) he compensates with incredible ailment infliction or item usage. Both will require a detailed knowledge of the map in order to locate the appropriate equipment and items needed to bring out his full potential. Once realized, though, the Scholar can become a potent force multiplier for his allies, bestowing incredible buffs from the items he uses and debilitating enemies with ailments and debuffs.

Background

Abilities

Custom Thrusting Sword Moveset

  • Light attack combo (both one- and two-handed) involves five attacks: two thrusts, then two horizontal swipes, then a final thrust. In comparison, normal thrusting sword attack combos are purely thrusts and are slightly faster.
  • Uncharged heavy attack (both one- and two-handed) is a single lunging thrust.
    • Charged one-handed heavy attack alternates between a forward lunge followed by two swipes, or two lunging thrusts.
    • Charged two-handed heavy attack alternates between a forward lunging thrust with a swipe, or two lunging thrusts.
  • Rolling light attack (both one- and two-handed) is a horizontal swipe.
  • Dashing light attack (both one- and two-handed) is a diagonal swipe. Dashing heavy attack (both one- and two-handed) is a long-reaching lunge with a thrust.
  • Jumping one-handed heavy attack is a thrust. Jumping two-handed heavy attack is a downward diagonal thrust.
  • Dual-wielding combo:
    1. Alternate thrusts, left hand first.
    2. Three thrusts with the right-hand weapon.
    3. Spinning swipe with left hand, thrust with right.
    4. Left-hand thrust, followed by thrust with both weapons simultaneously.
  • In the middle of charging a heavy attack, or a light attack animation, input Dodge to perform a back-stepping feint. The Scholar has invincibility frames during this, where most other classes do not. The feint attack also hits harder than a single light attack.
    • After a successful feint or backstep, input Light Attack again for a two-hit follow-up that closes back in on the target.

Dodge-Roll

  • Scholar's dodge-roll is a short dash that covers less ground than a normal dodge-roll and has fewer invincibility frames. (11, compared to the usual 13)

ERN Passive Ability Icon Scholar.png Passive Ability: Bagcraft

Carry more items, and level-up items by using them. Each item category is leveled up independently.

Level 2: Effect strengthened.
Level 3: Bonus effect added.[1]
  • Scholar can carry an increased number of consumable items per inventory slot (his passive does not apply to Smithing Stones or Stonesword Keys).
    • Most categories are doubled in capacity (1 -> 2, 2 -> 4, 3 -> 6). Darts specifically receive an increase from their usual of 8 to a max of 12.
    • If he is using any Relic ability that starts him with consumables in his inventory, he will have twice the usual amount of consumables compared to any other Nightfarer. (e.g. "Fire Pots in possession at start of expedition" grants him 4 Fire Pots instead of 2)
  • Each category of consumable can be leveled up by using the items within it, with visible breakpoints and an experience bar visible in the inventory screen when selecting an item. If an item is offensive, it needs to connect with a target to provide experience. If an item is utility or instant-use, simply consuming the item is enough to provide experience.
  • Leveling a category to Level 2 increases the efficacy of the items within it. Whatever the role of an item, it will do more of that for Scholar (and for other allies if relics with an item sharing effect are equipped).
  • Leveling a category to Level 3 adds a unique bonus effect to each item.

Pots Level 2 (2 uses) Level 3 (4 more uses / 6 total uses)
Alluring Pot Lure Duration increased from 4 Seconds to 8 seconds Creates a cloud that deals 64 physical damage per tick over 8 seconds
Beastlure Pot Lure Duration increased from 4 Seconds to 8 seconds Creates a cloud that deals 64 physical damage per tick over 8 seconds
Fetid Pot Impact: Poison buildup on hit increased from 154 to 177
Mist: Poison buildup per tick increased from 12 to 14
Debuff: 25% increased status buildup for the next 40 seconds (duration resets every time the mist ticks)
Fire Pot Damage increases from 230 to 390 (69.5% increase) Spreads flame on the ground that deals 25 fire damage + 1 poise damage per tick and lasts for 5 seconds
Freezing Pot Impact: Frost buildup on hit increased from 112 to 129
Mist: Frost buildup per tick increased from 10 to 12
Creates Ice on the floor (deals 5 magic damage per tick) that detonates after a 6 seconds dealing 325 magic damage + 5 poise damage
Holy Water Pot Damage increases from 167 to 300 (79.6% increase) Allies in the area of effect are healed for (25% of max + 75) HP
Lightning Pot Damage increases from 260 to 402 (54.6% increase) Summons a lightning bolt on target that deals 203 lightning damage + 20 poise damage
Magic Pot Damage increases from 322 to 393 (22% increase) Spawns 8 glintstone bullets that home towards the target and deal 20 magic damage + 1 poise damage per bullet
Poison Pot Impact: Poison buildup on hit increased from 112 to 129
Mist: Poison buildup per tick increased from 10 to 12
-50 to all status resistances to hit enemies
+15% increased status build up for the next 40 seconds (duration resets every time the mist ticks)
Rancor Pot Blast: Damage increases from 75 to 190 (153% increase)
Spirit: Damage increases from 45 to 74 (64% increase)
Spawns 7 spirits instead of 4
Rot Pot Impact: Rot buildup on hit increased from 112 buildup to 129
Mist: Rot buildup per tick increased from 10 to 12
Inflicts Poison along with Rot
Impact: Inflicts 129 poison buildup on hit
Mist: Inflicts 12 poison buildup per tick
Sleep Pot Area of effect increased
Mist: Sleep buildup per tick increased from 25 to 29
Restores (20% of max + 20) FP to allies in area of effect
Swarm Pot Impact: Bleed buildup on hit increased from 80 to 92
Flies: Bleed buildup per tick increased from 25 to 29
Creates a blood pool on the ground that inflicts 20 bleed buildup per tick
Volcano Pot Damage increases from 25 to 36 resulting (44% increase) Spawns lava that deals 25 fire damage per tick

Darts Level 2 (6 uses) Level 3 (10 more uses / 16 total uses)
Crystal Dart Increases Physical damage from 66 to 100 resulting (51% increase)
Increases Magic damage from 44 to 66 (50% increase)
Also inflicts a defense debuff to target that increases damage taken by 2% and lasts 40 seconds.
Repeated hits cause debuff to stack (max 10 stacks for +20% damage taken) and resets the duration.
Fan Daggers Increases damage from 37 to 55 (48% increase) Also inflicts a defense debuff to target that increases damage taken by 2% and lasts 40 seconds.
Repeated hits cause debuff to stack (max 10 stacks for +20% damage taken) and resets the duration.
Kukri Bleed buildup on hit increased from 70 to 84 Also inflicts a defense debuff to target that increases damage taken by 2% and lasts 40 seconds.
Repeated hits cause debuff to stack (max 10 stacks for +20% damage taken) and resets the duration.
Poisonbone Dart Poison buildup on hit increased from 58 to 70 Also inflicts a defense debuff to target that increases damage taken by 2% and lasts 40 seconds.
Repeated hits cause debuff to stack (max 10 stacks for +20% damage taken) and resets the duration.
Throwing Dagger Increases damage from 67 to 134 (100% increase) Also inflicts a defense debuff to target that increases damage taken by 2% and lasts 40 seconds.
Repeated hits cause debuff to stack (max 10 stacks for +20% damage taken) and resets the duration.

Stones Level 2 (3 uses) Level 3 (6 more uses / 9 total uses)
Cuckoo Glintstone Glintstones: Damage increases from 83 to 85 (2.4% increase each)
Blast: Damage increases from 140 to 191 (36.4% increase)
Spawns 8 glintstones instead of 5
Glintstone Scrap Damage increases from 82 to 117 (42.6% increase) Spawns 6 scraps instead of 4
Gravity Stone Chunk Physical damage increases from 261 to 310 (18.7% increase)
Magic damage increases from 70 to 155 (121% increase)
Pulls the target slightly towards the center with a gravity wave that deals 180 magic damage
Gravity Stone Fan Physical damage increases from 178 to 236 (32.5% increase)
Magic damage increases from 60 to 146 (143% increase)
Creates 3 gravity waves instead of 1
Physical Damage: 0.745x compared to level 2 and 0.988x compared to level 1
Magic Damage: 0.452x compared to level 2 and 1.1x compared to level 1
Large Glintstone Scrap Damage increases from 65 to 78 (20% increase) Spawns 12 scraps instead of 8
Damage:0.897x compared to level 2 or 1.076x compared to level 1
Starlight Shards Improved FP Restoration from 60% to 70% 20% Increased Maximum FP for 60 seconds
Warming Stone Increased HP Regen from 25 per second to 35 per second Can also gradually contribute to revival progress (2 Revival HP per second).

Food Level 2 (3 uses) Level 3 (6 more uses / 9 total uses)
Boiled Crab Physical Damage Absorption increased from 20% to 25% 30% Increased max HP and restores 23.1% HP
Boiled Prawn Physical Damage Absorption increased from 15% to 205% 30% Increased max HP
Exalted Flesh Physical attack bonus increased from 20% to 30%. Gains a 20% Elemental Damage buff
Gold-Pickled Fowl Foot Increases runes gained from enemies from 10% to 15% 40% increased Item Discovery
Pickled Turtle Neck Increases stamina recovery speed from 10 to 15 20% increase to max Stamina
Silver-Pickled Fowl Foot Increases item discovery from 30% to 40% Adds an additional 15% boost to runes gained

Boluses Level 2 (2 uses) Level 3 (4 more uses / 6 total uses)
Clarifying Boluses Restores 10 HP per second after consumption, duration increased from 20 seconds to 40 seconds 50% higher Madness resistance for 2 minutes
Neutralizing Boluses Restores 10 HP per second after consumption, duration increased from 20 seconds to 40 seconds 50% higher Poison resistance for 2 minutes
Preserving Boluses Restores 10 HP per second after consumption, duration increased from 20 seconds to 40 seconds 50% higher Rot resistance for 2 minutes
Rejuvenating Boluses Restores 10 HP per second after consumption, duration increased from 20 seconds to 40 seconds 50% higher Deathblight resistance for 2 minutes
Staunching Boluses Restores 10 HP per second after consumption, duration increased from 20 seconds to 40 seconds 50% higher Blood Loss resistance for 2 minutes
Stimulating Boluses Restores 10 HP per second after consumption, duration increased from 20 seconds to 40 seconds 50% higher Sleep resistance for 2 minutes
Thawfrost Boluses Restores 10 HP per second after consumption, duration increased from 20 seconds to 40 seconds 50% higher Frostbite resistance for 2 minutes

Perfuming Arts Level 2 (2 uses) Level 3 (4 more uses / 6 total uses)
Acid Spraymist Physical Attack% (enemies): increases from 0.85x to 0.75x Creates an explosion on use that deals 490 fire damage + 5 poise damage when the player character is hit the first time
Bewitching Branch Shoots out 3 bullets instead of 1 Charmed enemies inflict 50% more damage.
Bloodboil Aromatic Physical Attack increases from 35% to 45% Creates an explosion on use that deals 490 fire damage + 5 poise damage when the player character is hit the first time
Ironjar Aromatic Increases damage negation bonus from 20% to 28%
Increased Status Resistance by 45
Creates an explosion on use that deals 490 fire damage + 5 poise damage when the player character is hit the first time
Poison Spraymist Poison buildup per tick increased from 8 to 10 Creates an explosion on use that deals 490 fire damage + 5 poise damage when the player character is hit the first time
Spark Aromatic 18% Increased Fire Damage Increased Fire Damage: 20.4% compared to level 2 and 43.2% compared to level 1
Deals damage level 7 (small blow) which can knockback small targets or push horse riders like Tree Sentinel away
Uplifting Aromatic Physical Attack bonus increased from 10% to 20% Creates an explosion on use that deals 490 fire damage + 5 poise damage when the player character is hit the first time

Greases Level 2 (2 uses) Level 3 (4 more uses / 6 total uses)
Blood Grease Grease Duration increased from 30 seconds to 60 seconds Status Build Up increased from 30 to 40
Dragonwound Grease Grease Duration increased from 30 seconds to 60 seconds Power increased from 10% to 15%
Fire Grease Grease Duration increased from 30 seconds to 60 seconds Damage increased from 35 to 50
Freezing Grease Grease Duration increased from 30 seconds to 60 seconds Status Build Up increased from 30 to 40
Holy Grease Grease Duration increased from 30 seconds to 60 seconds Damage increased from 35 to 50
Lightning Grease Grease Duration increased from 30 seconds to 60 seconds Damage increased from 35 to 50
Magic Grease Grease Duration increased from 30 seconds to 60 seconds Damage increased from 35 to 50
Poison Grease Grease Duration increased from 30 seconds to 60 seconds Status Build Up increased from 30 to 40
Rot Grease Grease Duration increased from 30 seconds to 60 seconds Status Build Up increased from 30 to 40
Shield Grease Grease Duration increased from from 60 seconds to 90 seconds Guard Stability increased from 13% to 20%
Soporific Grease Grease Duration increased from 30 seconds to 60 seconds Status Build Up increased from 30 to 40

Crystal Tears Level 2 (1 use) Level 3 (2 more uses / 3 total uses)
Cerulean Crystal Tear Increases Maximum FP by 20% for the next 60 seconds For the next 120 seconds increases all attributes by 5
Cerulean Hidden Tear Duration extended from 15 seconds to 20 seconds For the next 120 seconds increases all attributes by 5
Crimson Bubbletear Healing increases from 30% to 60%. For the next 120 seconds increases all attributes by 5
Crimson Crystal Tear Originally restores 70% HP, now restores 100% HP For the next 120 seconds increases all attributes by 5
Crimsonburst Crystal Tear Restores 7 HP per tick increased to 10 HP per tick For the next 120 seconds increases all attributes by 5
Crimsonspill Crystal Tear Max HP normally increased by 20% now increases to 30% For the next 120 seconds increases all attributes by 5
Crimsonwhorl Bubbletear Healing Duration extended from 15 seconds to 20 seconds
Elemental Defense Duration extended from 16 seconds to 21 seconds
For the next 120 seconds increases all attributes by 5
Flame-Shrouding Cracked Tear Fire Damage increased from 20% to 30% For the next 120 seconds increases all attributes by 5
Greenburst Crystal Tear Stamina Recovery Speed bonus increased from 15 to 20 For the next 120 seconds increases all attributes by 5
Greenspill Crystal Tear Max Stamina bonus increased from 15% to 30% For the next 120 seconds increases all attributes by 5
Holy-Shrouding Cracked Tear Holy Damage bonus increased from 20% to 30% For the next 120 seconds increases all attributes by 5
Leaden Hardtear Duration extended from 10 seconds to 15 seconds For the next 120 seconds increases all attributes by 5
Lightning-Shrouding Cracked Tear Lightning Damage bonus increased from 20% to 30% For the next 120 seconds increases all attributes by 5
Magic-Shrouding Cracked Tear Magic Damage bonus increased from 20% to 30% For the next 120 seconds increases all attributes by 5
Opaline Bubbletear Damage negation of shield increased from 90% to 99% For the next 120 seconds increases all attributes by 5
Opaline Hardtear Damage negation bonus increased from 15% to 20% For the next 120 seconds increases all attributes by 5
Purifying Crystal Tear Decreases incoming Blood Loss buildup from 1 to 0.7x For the next 120 seconds increases all attributes by 5
Ruptured Crystal Tear Explosion holy damage increased from 1500 to 2000 (increase of 33%) For the next 120 seconds increases all attributes by 5
Speckled Hardtear Ailment Resistance bonus increased from 90 to 150 For the next 120 seconds increases all attributes by 5
Spiked Cracked Tear Charged attack damage bonus increased from 15% to 30% For the next 120 seconds increases all attributes by 5
Stonebarb Cracked Tear Stance damage bonus increased from 30% to 40%. For the next 120 seconds increases all attributes by 5
Thorny Cracked Tear Increased max stamina by 20% For the next 120 seconds increases all attributes by 5
Twiggy Cracked Tear Duration increased from 120 seconds to 180 seconds For the next 120 seconds increases all attributes by 5
Windy Crystal Tear Duration increased from 120 seconds to 180 seconds For the next 120 seconds increases all attributes by 5

Special Tools Level 2 (variable uses) Level 3 (variable more uses)
Ancestral Infant's Head 23.6% Increase in magic damage
5 uses to hit level 2
23.5% Increase in magic damage compared to level 2, 52.7% Increase in magic damage compared to level 1
10 additional uses or 15 total uses to hit level 3
Omen Bairn Explosion: Holy damage increases from 105 to 116 (10% increase)
Wraiths: Holy damage increases from 60 to 82 (17% increase)
5 uses to hit level 2
Explosion: Holy damage increases from 116 to 128 (10% increase compared to level 2, 21.9% increase compared to level 1)
Wraiths: Holy damage increases from 82 to 125 (52.4% increase compared to level 2, 78.5% Increase compared to level 1)
10 additional uses or 15 total uses to hit level 3
Regal Omen Bairn Explosion: Holy damage increased from 115 to 116 (0.8% increase)
Wraiths: Holy damage increased from 60 to 71 (18.3% increase)
5 uses to hit level 2
Explosion: Holy damage increased from 116 to 128 (10.3% increase compared to level 2, 11.3% increase compared to level 1)
Wraiths: Holy damage increased from 71 to 91 (28% increase compared to level 2, 51.6% increase compared to level 1)
10 additional uses or 15 total uses to hit level 3
Wraith Calling Bell Magic damage increases from 255 to 280 (9.8% increase)
22 uses to hit level 2
Magic damage increased from 280 to 334 (19% increase compared to level 2, 30.9% increase compared to level 1)
40 additional uses or 62 total uses to hit level 3

ERN Character Skill Icon Scholar.png Skill: Analyze

See target with monocle and note findings which linger as spirit symbols to various effect.

Continue observing to advance Analysis. Improve rate of progress by using Analyse on more enemy specimens, discovering special notes, and including allies in analysis.

  • Upon initiating Analyze, a dial will start to progress individually for all enemies within the monocle overlay. A dial will begin to lose progress if an enemy moves out of the overlaid area, or if the monocole is put down (either from using the skill or cancelling it). This allows Scholar to preserve Analyze progress while dodging attacks or closing distance. Several factors affect the speed of the dial's progress:
    • Proximity to enemy. There are 3 classifications of distance for progress, with the closest starting practically next to an enemy. If an enemy is too far away, it will not receive a dial (mostly noticeable when entirely outside a PoI).
    • Allies' presence within the overlay. If allies are within the overlay, it progresses slightly faster.[2][3]
  • The dial's initial amount filled can be increased over the course of a run. Using Analyze on unique targets[4] will increase the starting position by a margin.[5] No specific amount of progress needs to be present in the dial. If you are scanning a new unique enemy for this run, the color of the dial will pulse slightly when Analyze is executed to indicate as such.
    • "Discovering special notes" seems to refer to gathering Local Clues.[6]
  • With the monocle out, Scholar can apply either beneficial effects to himself (using right-hand Heavy Attack input), or negative effects to enemies (using left-hand Heavy Attack/Weapon Skill input). If applied to enemies, each individual dial uses its own progress as reference. If applied to himself, it takes the highest value among the enemies currently within the monocle.
    • If the dial is less than 50% full, Scholar can reduce enemies' attack by one increment, or increase his own maximum stamina and restore some stamina.
    • If the dial is more than 50% full, Scholar can apply double the effect of the previous level.
    • If the dial is full:
      • Applying a full dial to enemies will increase the amount of stance damage inflicted on the next hit they receive.[2]
      • Applying a full dial to himself grants Scholar a bubble shield for approximately one second. The next instance of damage he would receive within this duration is negated, and pops the shield, producing a shockwave in a small area around him. This shockwave deals damage to enemies and forces a minor stagger, interrupting their actions.[2] Notably, it does not prevent follow-up damage from multi-hit attacks or lingering hitboxes. If the shield fades on its own, there is no additional effect.

ERN Ultimate Art Icon Scholar.png Ultimate Art: Communion

Scatter pages of taboo tome to thread enemies and damage simultaneously. Damage inflicted on threaded enemy affects other enemies. Also, can heal HP of threaded allies. Attacks received from threaded enemy also damage attacker.

  • The Scholar is invulnerable during the casting animation.
  • All affected enemies are marked with the Ultimate Art icon under their health bar, next to any debuffs/status ailments.
  • Whenever a threaded enemy takes damage, all other threaded enemies take 20% of that damage.
  • Whenever a threaded ally is healed, all other threaded allies receive the same amount of healing.

ERN Menu Icon Relic Rites.png Relic Rites

ERN Menu Icon Journal.png Journal

Chapter 1

A journal entry titled “To Distant Limveld.”

Crossing the storm-tossed seas, I reached the land of my ancestors. According to my documents, there is an academy in which the great sage Hierodas passed down his knowledge — he for whom our institution is named.

But what I seek above all else is the Cleansing Tear. There is a line concerning it found in a collection of folk tales I read back in the institution that I cannot help but dwell upon.

“The Cleansing Tear is our desire manifest — that which will save our kind from its fate.”

It can be found here, in this land, I am certain. The gate hidden in the fog has opened. I will draw the truth into the light, at last.

Chapter 2

A journal entry titled "A Lens to Look Into the Past."

The enchanted monocle I carry was given to me by my mentor as I embarked upon this quest. It is invaluable to my analyses.

The glintstone brings various facets of the object into focus. By unspooling the memories buried within the object, the events of the past can be witnessed.

A process which must be performed with care. I shall verify these thruths myself, such that no harms comes to the relationships I have built with others.

I write this record of my actions with those same ideals in mind.

Chapter 3

A journal entry titled "The Vestiges Surrounding the Cleansing Tear."

I found a scrap of paper I believe to have been carried by a messenger. Though soiled and in poor condition, I saw faintly but unmistakably the word "tear" imprinted upon it.

Examining it further, I heard the most intriguing words arise from within the vision I beheld...

"The tear... Salvation..."

This warrants further analysis. I shall continue my probe of the phantom vision as usual.

Chapter 4

A journal entry titled "The Albinaurics' Secret Elixir."

I discovered a nobleman's diary in a study hidden beneath a marsh. Deciphering it affirmed the connection between the Cleansing Tear and the Albinaurics.

The vision also pointed to a place known as the Research Annexe. Could it be there that we, the Albinaurics, find our manifest desire and reclaim our fate?

An additional observation:
A fellow warrior of the Roundtable Hold was exhibiting some strange behaviour. It seemed she wished to escape the notice of the others, and so, with proof of my claim in hand, I made her a proposal that should serve us both.

I had been deliberating how to frame such a long disappearance from the Roundtable Hold, but now I have my answer. I leave the rest to her.

Chapter 5

A journal entry titled "The Trader of the Roundtable Hold."

With scant clues, the Research Annexe, the nobleman's second residence located below Limveld, was near impossible to find without the Priestess' help. I thought of the peculiar being who seems to come and go from the Roundtable Hold at its leisure. I explained my purposes to it and struck a bargain with the small jar merchant.

I communicated via etchings on wax tablet, and the merchant responded gleefully. After an exchange of drawings, we concluded with a detailed agreement. All that was left was to wait. Before long, everything was ready. The truth would soon be revealed. With my heart aflutter, I packed a few belongings and went to the merchant.

Chapter 6

A journal entry titled "The Truth of the Cleansing Tear."

What remains of this entry has been crossed out so many times it has become completely illegible.

The majority of it has been torn out completely.

Chapter 7

A journal entry titled "That Which I Dreamt While Asleep."

In deepest darkness was I lying down, adrift in a small boat that was barely large enough to contain me in width or length. The sky above too was black as pitch, and though there was nothing at all to mark my passage, no land nor shore in sight, still I felt the rocking of the vessel as it drifted down the stream.

Just then the little boat creaked as someone stopped it dead. I tried to crane my neck to see but my body would not move.
All I saw was a hand clasped upon the vessel as it pushed me gently out.

"Cast hatred aside. Heed not the call of the broken and discarded..."

White flowers bloomed on the riverbank, and a sweet scent not unlike honey wafted gently.
...l began to wonder what became of the woman with whom I had made the bargain with. I wish I could give her the crystal I found underground to show her my appreciation.

Chapter 8

A journal entry titled "A Sentimental Reawakening at the Roundtable Hold."

My memories returned in vivid clarity after my reawakening at the Roundtable. I have known this uncanny sensation in my frame before - this feeling that my body had been lost. Once I was able to move my arms and legs, I finally stood up.

I asked the Iron Menial who had come to my aid - he responded by indicating the flower sitting at my bedside. Its white petals swayed gently, exuding a uniquely refined aroma.

I must speak to her, it seems. There is no need to keep the bargain anymore.

Chapter 9

A journal entry titled "My Purpose."

Limveld is a sacred land under which sleep secrets and mysteries aplenty. What I have unearthed will change our understanding entirely, for I have found that which before was only known to us in books and legends.

I know I will be called a madman, a liar, or worse, but I hope that those follow in my footsteps will be that much closer to the truth.

Allow me to conclude my findings, having now come to the end of this grand romance.

The Cleansing Tear is not a manifestation of our desires - it has not the power to change our fate. It is however, an artifact of great import - let it be known to history.

Garbs

Gallery

Trivia

References

  1. ELDEN RING NIGHTREIGN Gameplay Guide
  2. 2.0 2.1 2.2 Cite error: Invalid <ref> tag; no text was provided for refs named missing data
  3. It's possible this affects the starting fill of the dial instead of or in addition to the speed.
  4. Most enemies that are visibly distinct will be unique targets. However, certain groups exist, such as Commoners and the various types of Dogs, which are not treated as unique by this system.
  5. Unclear if the progress rate is affected by this as well, or just the initial position.
  6. Entirely unclear which aspect of Analyze the local clues affect.