Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective.
Acquisition
Can be granted to infusable melee weapons of any type with the Ash of War: Kick
This is also the innate skill of The Tarnished's own empty fists.
Effect
The user steps forward and executes a simple front kick with their right foot that deals an absurd amount of Stamina damage against guarded enemies, as well as dealing 30 base StrikeAttack Power and pushing back opponents.
The Warrior Jar Shard and the Shard of Alexander cannot be stacked together.
Strategies
It's not really worth trying to make this skill deal damage, as even when used on a weapon with a Heavy affinity for increased scaling and 80Strength will have at most 200 base Attack Power or so, and this is before enemy flat defenses are applied and reduce the damage even further.
Despite its simple-looking animation, it is devastating at the sole purpose it was designed for, practically breaking the guard of almost every enemy, even particularly sturdy enemies such as Crucible Knights and Cleanrot Knights.
Somewhat more limited effectiveness against player Greatshields as the short reach makes it harder to use.
This skill's effect can mostly be replicated by either simply attacking with the Hammer Talisman equipped, which is simpler than equipping this skill on a weapon or leaving the right-hand and left-hand skill slots empty and can have a fair bit more range, but takes up a Talisman slot and isn't a guaranteed guard break.
1.07 (Balance adjustment of Skills) (Upward adjustments)
Increased poise damage and stamina attack power against guarding enemies.
The Stance damage of the kick was reworked, changing it from dealing 100% of the weapon's base Stance damage, to dealing 6 points of Stance damage. The Stamina damage of the kick was drastically increased from 350 points of Stamina damage to 999 points of Stamina damage.