Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies
The user rears back and builds up power, then throws the weapon with a powerful spin that deals 175% of the weapon's Attack Power. This will also penetrate through enemies.
If performing without the sufficient FP or stat requirements, the throw will only deal 50% of the weapon's Attack Power. The weapon will no longer pierce through enemies.
Though it goes through all enemies it will not ignore the damage reduction from an enemy that is keeping its guard up if they are guarding in the direction it's flying from.
Compared to a one-handed charged heavy attack with the Smithscript Dagger, Piercing Throw costs FP, has roughly 50% greater range, and is considerably faster, and also has greater Attack Power (175% vs 150%) but worse Stance damage (3 vs 6).
Compared to a one-handed regular heavy attack the disparity in Attack Power is greater (175% vs 120%) while Stance damage is closer (3 vs 4) in exchanged for being more similar in speed.
Two-handed charged heavy attacks are harder to compare with, as their total Attack Power is technically higher (175% vs 196%) but divided over two attacks with 98% Attack Power each (meaning they may suffer greater damage reduction from flat defence) and even higher Stance damage (3 vs 6.4).