The user quickly ducks into a low stance, emitting a black aura with an avian motif. While in this low stance, the user is granted a brief window where if the user is struck by an attack, the user vanishes and reappears in the air in a flash of avian feathers, allowing for a jump attack to be performed immediately afterwards.
Has very brief Super Armor when reappearing in the air.
If performing without the sufficient FP or stat requirements, the user will simply duck. Getting struck does not allow the user to dodge into the air.
Frame Data
The stance is active from frame 0/0.00 seconds in until frame 20/0.67 seconds in. The stance can be canceled after 15 frames/0.50 seconds in, though the skill technically doesn't end until after 39 frames/1.30 seconds.
18 Invincibility Frames/0.6 seconds of invincibility are granted during the jump, and attacks can be done after 11 frames/0.33 seconds. Super Armor lasts for 6 frames/0.20 seconds after the Invincibility Frames ends.
Notes
Ducking into the low stance does not consume any FP, but getting struck during the brief window and vanishing into the air costs 6 points of FP.
Ducking into the low stance does not consume any Stamina though it will stop any ongoing Stamina regeneration.
Any jumping light attack or jumping heavy attack used as a follow-up will consume the same amount of points of Stamina as they usually do.
Ducking into the low stance briefly increases the user's Damage Negation all the way up to 100%, but does not prevent Status Effect build-up from attacks.
Inputting light attack while in the low stance has the user perform a crouch attack.
The Raptor's Black Feathers and the Gravebird's Blackquill Armor cannot be worn together.
The Claw Talisman boosts the damage of jump attacks by 15% (7.5% in PvP).
Strategies
Ducking into the low stance can sometimes cause attacks to completely miss, therefore not activating the vanishing dodge. This can prove to be an excellent tool for dodging without the need to give up your current position or FP.
The dodge from the crouch functions the same as a regular roll dodge, meaning that no damage is taken but the build-up from any Status Effects still takes effect.
As with a roll, the direct damage from Blood Loss and Frostbite is also avoided but the passive effects from Frostbite, Poison, and Scarlet Rot still take effect as do the effects of Sleep and Madness.
The user is briefly left vulnerable to attacks if they weren't hit during the crouch, as it takes a moment to stand up from the crouch during which the jump won't be triggered.
Overuse of this skill may leave the user wide open to subsequent attacks, so be careful choosing when to use it.
Patch Notes
Patch
Official notes
Community Notes
1.07 (Balance adjustment of Skills) (Upward adjustments)
Reduced FP consumption.
FP cost when the dodge is activated was reduced from 14 to 6.