Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop.
The user leaps into the air and conjures a stinger infused with Scarlet Rot. After the tip of the stinger glints, the user descents with a spinning drop kick, landing with such force that a small shockwave is produced at the point of impact. The stinger itself deals 150 base PierceAttack Power and inflicts 160 points of base Scarlet Rot build-up, while the small shockwave deals 70 base Standard Attack Power. If the opponent is already afflicted with any type of PoisonAND/OR Scarlet Rot, then the stinger creates a caustic burst from within the opponent, ending both the Poison and Scarlet Rot Status Effect early, but deals an additional amount of damage equal to 5% of the opponent's maximum HP + 250 flat damage.
If performing without the sufficient FP or stat requirements, the user will simply perform a spinning drop kick that deals only 55 base Strike Attack Power. No shockwave is produced at the point of impact, the stinger is no longer conjured, and hitting opponents with the stinger no longer causes the poison or Scarlet Rot to burst from within.
Frame data
The stinger is active from frame 36/1.20 seconds in until frame 41/1.37 seconds in, and the shockwave happens on frame 42/1.40 seconds in. The entire skill takes 59 frames/1.97 seconds to perform.
Hyper Armor is active from frame 9/0.30 seconds in until frame 41/1.37 seconds in.
The jump is active from frame 9/0.30 seconds in until frame 41/1.37 seconds in.
The stinger deals 150 points of Stamina damage against guarded enemies, while the small shockwave deals 50 points of Stamina damage against guarded enemies.
In PvP, the stinger deals 187.5 points of Stamina damage against guarded players, while the small shockwave deals 62.5 points of Stamina damage against guarded players.
The stinger deals 11 points of Stance damage, while the small shockwave deals 9 points of Stance damage.
In PvP, the stinger deals 110 points of Poise damage, while the small shockwave deals 90 points of Poise damage.
The Scarlet Rot inflicted by the skill deals damage equal to 0.18% of target's maximum HP + 15 flat damage per second for 90 seconds (16.2% of target's maximum HP + 1350 flat damage in total).
Note that this is the only Scarlet Rot that can be inflicted by the skill, as it inflicts 0% of its own Status Effect build-up or of the build-up from Weapon Buffs.
Both the stinger and the small shockwave have a Damage Level value of 3 (Long Stagger).
The damage of both the stinger and the AoE scales with the player's Arcane stat.
Attack Power (AP) is always at least 600 for the stinger and 280 for the shockwave for a weapon at maximum upgrade level.
Any non-Poison, non-Blood Affinity and 20, 45, or 80 Arcane grants the stinger 695 AP and the shockwave 325 AP, the stinger 769 AP and the shockwave 359 AP, or the stinger 843 AP and the shockwave 394 AP respectively, and Poison and Blood Affinities and 30 or 45 Arcane grants the the stinger 705 AP and the shockwave 329 AP or the stinger 741 AP and the shockwave 346 AP respectively.
On a player with 60 Vigor and no HP boosting equipment or effects, the detonation (5% of target's maximum HP + 250) results in an additional 345 damage. This damage is Not Reduced by defense or negation, as it is dealt directly to the target's HP. [1]For the same reason this damage cannot be buffed by AR or damage increasing effects.
Cannot apply and detonate Scarlet Rot in the same usage, even if its own hit would apply Scarlet Rot
Can be used to jump over certain ground-based attacks such as shockwaves, and grants Invincibility Frames for the legs and torso when mid-air.
The damage the caustic burst deals when the opponent is afflicted Poison and Scarlet Rot will be the same as if the opponent was afflicted with either one of these Status Effects. As such, it might be beneficial to only afflict one, than it is to afflict both.
Since the damage is the same regardless of how much duration is left on the Scarlet Rot, it is generally best to wait out the duration a bit.
Besides the obvious use of getting more damage on a enemy afflicted with Poison and/or Scarlet Rot, it can also be used to more easily keep up the damage buff from Kindred of Rot's Exultation, Mushroom Crown, and Poisoned Hand by making it possible to apply Scarlet Rot again.