Skill: Wing Stance

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Skill: Wing Stance is a Skill in ELDEN RING (2022).

Description Description

Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust.

ER Custom Icon Acquisition.png Acquisition

Effect Effect

The user holds their weapon out to their right side and parallel to the ground, assuming a calm and dignified stance. As a result, the user's movement speed decreases to a slow walk, and their Stamina Stamina regeneration speed is greatly decreased.

Inputting light attack has the user perform a swift and elegant three-slash combo, dealing 83%, 84%, then 87% of the weapon's Attack Power. If the input for the Skill is still held, then the user immediately returns to the stance, allowing them to repeat the light attack follow-up continuously until the user runs out of FP FP or Stamina Stamina.

Inputting strong attack has the user leap into the air and descend with a far-reaching thrust attack, dealing 251% of the weapon's Attack Power. If the input for the Skill is still held while performing the light attack follow-up, then the user immediately returns to the stance, allowing them to immediately perform the strong attack follow-up.

If performing without the sufficient FP FP or stat requirements, the light follow-up attack deals only 50% of the weapon's Attack Power for each slash, and the strong follow-up attack deals only 100% of the weapon's Attack Power.

Frame Data

Notes Notes

  • Assuming the stance costs FP 0 points of FP.
    • The light attack follow-up costs FP 8 points of FP.
    • The strong attack follow-up costs FP 10 points of FP.
  • Assuming the stance costs Stamina 0 points of Stamina.
    • The light attack follow-up costs Stamina 6, Stamina 6, then Stamina 6 points of Stamina (Stamina 18 points in total).
    • The strong attack follow-up costs Stamina 29 points of Stamina.
  • The light attack follow-up deals Stamina 100%, Stamina 100%, then Stamina 100% of the weapon's base Stamina damage against guarded enemies (Stamina 300% in total), while the strong attack follow-up deals Stamina 500% of the weapon's base Stamina damage against guarded enemies.
    • In PvP, the light attack follow-up deals Stamina 125%, Stamina 125%, then Stamina 125% of the weapon's base Stamina damage against guarded players (Stamina 375% in total), while the strong attack follow-up deals Stamina 625% of the weapon's base Stamina damage against guarded players.
  • The light attack follow-up deals 100%, 50%, then 150% of the weapon's base Stance damage (300% in total), while the strong attack follow-up deals 550% of the weapon's base Stance damage.
    • Light Greatswords SOTE: The light attack follow-up deals 5.5, 2.75, then 8.25 points of Stance damage (16.5 in total), while the strong attack follow-up deals 30.25 points of Stance damage.
      • In PvP, the light attack follow-up deals Poise 270%, 135%, then 405% of the weapon's base Poise damage (Poise 810% in total), while the strong attack follow-up deals Poise 1485% of the weapon's base Poise damage.
  • The light attack follow-up inflicts 80%, 80%, then 80%of the weapon's Status Effect build-up (240% in total), while the strong attack follow-up inflicts 100% of the weapon's Status Effect build-up.
  • The light attack follow-up has a Damage Level value of 2 (Moderate Stagger), 1 (Short Stagger), then 2 (Moderate Stagger), while the strong attack follow-up has a Damage Level value of 3 (Long Stagger).
  • The damage type of the light attack follow-up is always Attack Power Standard Standard, while the damage type of the strong attack follow-up is always Attack Power Pierce Pierce.
  • The range of the strong attack follow-up is significantly shortened if used at a close range to an opponent while locked on.
  • Only the slashes of the light attack follow-up can be parried.

Boosting

Strategies

  • The light attack follow-up can be useful for building up Status Effects.
  • Since the heavy attack follow-up jump up it can avoid some groundbound attacks, and also make headshots (causing extra damage) since it attacks from above.
    • This isn't a true jump attacks, and as such does not grant the user Jump Frames
  • The Stance can be cancelled without using a follow-up attack.
  • If the skill button is held down while the light attack follow-up is performed then the character will return to the stance much quicker than usually.
    • This means that the light attack follow-up can be easily spammed repeatedly or immediately be followed up with the heavy attack follow-up.

Trivia

  • Appears to be loosely based off of the Broad Ward stance pioneered by Italian fencing master Giacomo di Grassi, intended to coax opponents into attacking by appearing more exposed than you actually are, allowing you to counter at a moment's notice. [1]