Stats and Attributes

From Eldenpedia
Jump to navigation Jump to search
This page is a stub.
You can help by expanding it.
ER Main Menu Icon Status.png

Stats and Attributes determine the player character's gameplay-relevant properties. They can be inspected at the Character Status page, where the game separates them into the following categories:

Attributes

These are the 8 attributes that can be increased by leveling up. Some affect base stats.

ER Custom Stat Icon Vigor (Color).png Vigor Determines maximum HP, fire damage negation, Immunity.
ER Custom Stat Icon Mind (Color).png Mind Determines maximum FP and Focus.
ER Custom Stat Icon Endurance (Color).png Endurance Determines maximum Stamina, Equip Load and Robustness.
ER Custom Stat Icon Strength (Color).png Strength Determines the bonus damage gained from str-scaling weapons and Physical defense.
ER Custom Stat Icon Dexterity (Color).png Dexterity Determines the bonus damage gained from dex-scaling weapons, the casting speed of Spells, and reduces fall damage.
ER Custom Stat Icon Intelligence (Color).png Intelligence Determines the bonus damage gained from int-scaling weapons, the damage dealt by Sorcery Spells and Magic defense.
ER Custom Stat Icon Faith (Color).png Faith Determines the bonus damage gained from fth-scaling weapons and the damage dealt by Incantation Spells.
ER Custom Stat Icon Arcane (Color).png Arcane Determines the bonus damage gained from arc-scaling weapons, Discovery, Holy defense, Vitality, and Status Effects buildup.

Base Stats

ER Base Stat Icon HP.png HP health points. When reduced to 0, the character dies.
ER Base Stat Icon FP.png FP focus points. Required to cast Spells, Ashes of War, Ashes, and to use specific consumables.
ER Base Stat Icon Stamina.png Stamina required to perform most actions.
ER Icon Talisman Arsenal Charm +1.png Equip Load influences the character's running speed, jumps and basic dodge roll.
ER Base Stat Icon Poise.png Poise determines how easily the character can be staggered by attacks.
ER Icon Tool Silver-Pickled Fowl Foot.png Discovery item discovery. The chance at which enemies drop rare loot.
ER Icon Key Item Memory Stone.png Memory Slots the number of Spells that can be equipped. Can only be increased by collecting Memory Stones.

Attack Power

Depending on the weapon or shield wielded, a specific type of damage is done.

Note that Attack Power and damage dealt is not the same thing, with the latter depending how the former compares with Defense. More specifically, if Attack Power is more than eight times as large as Defense then damage dealt is equal to 90% of Attack Power while if Attack Power is less than an eighth of Defense damage dealt is equal to 10% of Attack Power. In between these breakpoints the damage scaling is more granular: if Attack Power is greater than an eighth of Defense but less than the total Defense then damage dealt is equal to a point between 10% and 40% of Attack Power, if Attack Power is greater than the total Defense but less than two-and-a-half times the Defense then damage dealt is equal to a point between 40% and 70% of Attack Power, and if Attack Power is greater than two-and-a-half times the Defense but less than eight times the Defense then damage dealt is equal to a point between 70% and 90% of Attack Power.

Damage Types
ER Custom Stat Icon Attack Power Standard.png Standard Standard Physical Damage refers to physical damage done by standard weapons such as straight swords and axes.
ER Custom Stat Icon Attack Power Strike.png Strike Usually effective against heavily armored or stone opponents.

Strike Physical Damage refers to damage done by blunt weapons such as maces, hammers, and fists.

ER Custom Stat Icon Attack Power Slash.png Slash Usually effective against unarmored opponents.

Slash Physical Damage refers to harm done by sharp weapon attacks such as curved swords, katanas , and claws.

ER Custom Stat Icon Attack Power Pierce.png Pierce Usually effective against light armored or scaled enemies.

Pierce Physical Damage refers to harm done by thrusting attacks such as spears and a few lunge attacks done by swords.

ER Custom Stat Icon Attack Power Magic.png Magic Magic damage done by weapon upgrades, spells, items, or Ashes of War.
ER Custom Stat Icon Attack Power Fire.png Fire Fire damage done by weapon upgrades, spells, items, or Ashes of War.
ER Custom Stat Icon Attack Power Lightning.png Lightning Lightning damage done by weapon upgrades, spells, items, or Ashes of War.
ER Custom Stat Icon Attack Power Holy.png Holy Holy damage done by weapon upgrades, spells, items, or Ashes of War.
Attack Multipliers
ER Custom Stat Icon Critical.png Critical Increases the damage dealt by critical attacks.
ER Custom Stat Icon Range.png Range Increases the range of ranged ranged weapons and items.
ER Custom Stat Icon Sorcery Scaling.png Sorcery Scaling Increases power of Sorceries.
ER Custom Stat Icon Incantation Scaling.png Incantation Scaling Increases power of Incantations.

Guarded Damage Negation

A weapon or shield's ability to reduce incoming damage when blocking.

ER Custom Stat Icon Guard Damage Negation Physical.png Physical
ER Custom Stat Icon Guard Damage Negation Magic.png Magic
ER Custom Stat Icon Guard Damage Negation Fire.png Fire
ER Custom Stat Icon Guard Damage Negation Lightning.png Lightning
ER Custom Stat Icon Guard Damage Negation Holy.png Holy
ER Custom Stat Icon Guard Boost.png Guard Boost Reduces the stamina drained from successfully blocking attacks.

Defense

Damage Negation (obtained through armor or items) and Defense (obtained through stats) both reduce the damage of incoming attacks. Each Damage Type has a corresponding defense stat and damage negation stat that governs its mitigation.

First, an incoming attack's Attack Power is compared with the target's Defense and a certain percentage of the Attack Power is left through as damage depending on the ratio (see the Attack Power section for further details). Afterwards, that damage is multiplied by the difference of one and the target's Damage Negation to determine the final damage dealt.

Damage Negation
ER Custom Stat Icon Defense Standard.png Standard Mitigated by most types of armor.
ER Custom Stat Icon Defense Strike.png Strike Mitigated primarily by medium or heavy armor.
ER Custom Stat Icon Defense Slash.png Slash Mitigated primarily by heavy armor.
ER Custom Stat Icon Defense Pierce.png Pierce Mitigated primarily by heavy armor.
ER Custom Stat Icon Defense Magic.png Magic Mitigated by sorcerer robes and sorcerer armors.
ER Custom Stat Icon Defense Fire.png Fire Mitigated primarily by heavy armor, and to a lesser extent by sorcerer robes.
ER Custom Stat Icon Defense Lightning.png Lightning Mitigated primarily by robes and garbs, with very few heavy armors offering protection.
ER Custom Stat Icon Defense Holy.png Holy Mitigated primarily by robes and garbs, with very few armors offering protection.
Physical Includes Standard, Slash, Strike, and Pierce damage, and excludes all other damage types. Obtained through Spells or Tools.
Non-Physical Includes Magic, Fire, Lightning, and Holy damage, and excludes all other damage types. Obtained through Spells or Tools.

Status Effects

Frostbite.png Frostbite Deals damage, lowers target's damage absorption and slows stamina recovery.
Blood Loss.png Hemorrhage Take damage equal to percentage of Max HP.
Madness.png Madness Target loses FP, takes health damage, and does an agonizing animation for a few seconds.
Sleep.png Sleep Puts the target to sleep; player is stunned and loses FP.
Poison.png Poison Lowers HP in steady increments for a period.
Scarlet Rot.png Scarlet Rot Greatly lowers HP in steady increments for a period.
Death Blight.png Death Blight Player dies instantly.

Resistances

Determine the character's defense against Status Effects. Can by increased by armors, Talismans, and items.

ER Custom Status Resistance Icon Immunity.png Immunity Poison and Scarlet Rot defense
ER Custom Status Resistance Icon Robustness.png Robustness Frostbite and Blood Loss defense
ER Custom Status Resistance Icon Focus.png Focus Sleep and Madness defense
Death Blight.png Vitality Death Blight defense

See also