The user ducks low to the ground and then leaps into the air with their body curled up like a ball. Afterwards, the user unfolds and performs a violent spinning attack with both cirques as their body contorts sideways, tearing into opponents and hitting 4 times. Each hit deals 75% weapon Attack Power, adding up to a total of 300% weapon Attack Power.
Following up with an additional input has the user leap up into the air once more, and then descend with a powerful axe-kick that deals 148% weapon Strike Attack Power.
If performing without the sufficient FP or stat requirements, each hit of the spinning attack deals only 38% weapon Attack Power (adding up to a total of 152%), and the axe-kick follow-up deals only 50% weapon Strike Attack Power.
Frame Data
During the initial input's spin the first attack comes out on frame 34/1.13 seconds in, the second on frame 38/1.27 seconds in, the third on frame 41/1.37 seconds in, and the final fourth attack on frame 45/1.50 seconds in. This part of the skill takes 75 frames/2.50 seconds to complete.
The follow-up input's axe-kick comes out on frame 59/1.97 seconds in if used immediately. This extends the skill's duration to to 97 frames/3.23 seconds.
Notes
The spinning attack costs 18FP per use, while the axe-kick follow-up costs 5 FP per use.
All four hits of the spinning attack and the axe-kick follow-up cost 11Stamina per use.
In entirety, the skill costs a total of 55 Stamina per use.
The spinning attack deals 67% of the weapon's base Stamina damage to guarded enemies per hit, for a total of 268% of the weapon's base Stamina damage to guarded enemies. The axe-kick follow-up deals 300% of the weapon's base Stamina damage to guarded enemies.
In PvP, the spinning attack deals 83.75% of the weapon's base Stamina damage to guarded players per hit, for a total of 335% of the weapon's base Stamina damage to guarded players. The axe-kick follow-up deals 375% of the weapon's base Stamina damage to guarded players.
The spinning attack deals 80% of the weapon's base Stance damage, for a total of 320% of the weapon's base Stance damage. The axe-kick follow-up deals 400% of the weapon's base Stance damage.
In PvP, the spinning attack deals 80% of the weapon's base Poise damage, for a total of 320% of the weapon's base Poise damage. The axe-kick follow-up deals 400% of the weapon's base Poise damage.
The spinning attack deals 25% of the weapon's base Status Effect build-up per hit, for a total of 100% of the weapon's base Status Effect build-up. The axe-kick follow-up deals 0% of the weapon's base Status Effect build-up.
All four hits of the spinning attack have a Damage Level value of 2, which is equivalent to Moderate Stagger. The axe-kick follow-up has a Damage Level value of 3, which is equivalent to Long Stagger.
Boosting
Each piece of the Dancer's Set boosts damage by an additional 2.5%, adding up to a total of 10%.