Unique Skill: Deadly Dance

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Unique Skill: Deadly Dance is a Skill in ELDEN RING (2022). It is exclusive to the Curseblade's Cirque.

Description Description

An aggressive spinning skill that tears into foes using the circular blades held in each hand. Additional input allows for a sharp axe-kick follow-up.

両手に円の刃を持ち
激しい回転で敵を切り裂く戦技
追加入力で、鋭い踵落としに繋げられる

ER Custom Icon Acquisition.png Acquisition

Effect Effect

The user ducks low to the ground and then leaps into the air with their body curled up like a ball. Afterwards, the user unfolds and performs a violent spinning attack with both cirques as their body contorts sideways, tearing into opponents and hitting 4 times. Each hit deals 75% weapon Attack Power, adding up to a total of 300% weapon Attack Power.

Following up with an additional input has the user leap up into the air once more, and then descend with a powerful axe-kick that deals 148% weapon Strike Attack Power.

If performing without the sufficient FP FP or stat requirements, each hit of the spinning attack deals only 38% weapon Attack Power (adding up to a total of 152%), and the axe-kick follow-up deals only 50% weapon Strike Attack Power.

Frame Data

During the initial input's spin the first attack comes out on frame 34/1.13 seconds in, the second on frame 38/1.27 seconds in, the third on frame 41/1.37 seconds in, and the final fourth attack on frame 45/1.50 seconds in. This part of the skill takes 75 frames/2.50 seconds to complete.

The follow-up input's axe-kick comes out on frame 59/1.97 seconds in if used immediately. This extends the skill's duration to to 97 frames/3.23 seconds.

Notes Notes

  • The spinning attack costs FP 18 FP per use, while the axe-kick follow-up costs FP 5 FP per use.
  • All four hits of the spinning attack and the axe-kick follow-up cost Stamina 11 Stamina per use.
    • In entirety, the skill costs a total of Stamina 55 Stamina per use.
  • The spinning attack deals Stamina 67% of the weapon's base Stamina damage to guarded enemies per hit, for a total of Stamina 268% of the weapon's base Stamina damage to guarded enemies. The axe-kick follow-up deals Stamina 300% of the weapon's base Stamina damage to guarded enemies.
    • In PvP, the spinning attack deals Stamina 83.75% of the weapon's base Stamina damage to guarded players per hit, for a total of Stamina 335% of the weapon's base Stamina damage to guarded players. The axe-kick follow-up deals Stamina 375% of the weapon's base Stamina damage to guarded players.
  • The spinning attack deals 80% of the weapon's base Stance damage, for a total of 320% of the weapon's base Stance damage. The axe-kick follow-up deals 400% of the weapon's base Stance damage.
    • In PvP, the spinning attack deals Poise 80% of the weapon's base Poise damage, for a total of Poise 320% of the weapon's base Poise damage. The axe-kick follow-up deals Poise 400% of the weapon's base Poise damage.
  • The spinning attack deals 25% of the weapon's base Status Effect build-up per hit, for a total of 100% of the weapon's base Status Effect build-up. The axe-kick follow-up deals 0% of the weapon's base Status Effect build-up.
  • All four hits of the spinning attack have a Damage Level value of 2, which is equivalent to Moderate Stagger. The axe-kick follow-up has a Damage Level value of 3, which is equivalent to Long Stagger.

Boosting

Strategies

  • Can be used to jump over certain attacks, though it isn't counted as a true jump.
  • The axe-kick follow-up can be used to deal a decent amount of Stamina damage to enemy shields if they are guarding.
  • In PvP, this can be a powerful follow-up after landing a Guard Counter, but only if the opposing player does not roll towards you.

Trivia