Unique Skill: Thunderstorm

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Unique Skill: Thunderstorm is a Skill in ELDEN RING (2022).

Description Description

Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while.

翼の刃に雷を纏い、周囲に雷嵐を発生させる戦技追加入力で、二度まで、回転する追撃に繋がるまた、刃の纏った雷はしばらく継続する

ER Custom Icon Acquisition.png Acquisition

Innate skill of the Stormhawk Axe.

Effect Effect

The user imbues the axe with Attack Power Lightning Lightning that strikes down from up above, granting the axe a Weapon Buff that gives Attack Power Lightning 120 Lightning Attack Power and lasts for 40 seconds. Afterwards, the user swings the axe around their body three times, dealing Attack Power Physical 100% of the weapon's base Physical Attack Power and Attack Power Lightning 90 base Lightning Attack Power. For each swing, a small tornado is generated around the user, dealing 57%, 62%, then 70% of the weapon's Attack Power.

An additional input has the user spin counter-clockwise twice, dealing dealing Attack Power Physical 100% of the weapon's base Physical Attack Power and Attack Power Lightning 90 base Lightning Attack Power. For each swing, a small tornado is generated around the user, dealing 72%, then 77% of the weapon's base Attack Power.

Inputting once more has the user spin counter-clockwise twice again, dealing Attack Power Physical 100%, then Attack Power Physical 110% of the weapon's base Physical Attack Power, with the final swing knocking opponents backwards. In addition, the first swing deals Attack Power Lightning 90 base Lightning Attack Power, while the final swing deals Attack Power Lightning 107 base Lightning Attack Power. For each swing, a small tornado is generated around the user, dealing 79%, then 81% of the weapon's base Attack Power.

If performing without the sufficient FP FP or stat requirements, each swing except the last deals only 65% of the weapon's base Attack Power, while the last swing deals only 75% of the weapon's base Attack Power. The small tornadoes are no longer generated.

Frame Data

Notes Notes

  • The first input costs FP 19 FP per use.
    • Subsequent inputs cost FP 12 FP per use, totaling up to FP 24 FP per use
  • The first and second input costs Stamina 11 Stamina per use for each spin. In total, the first input costs Stamina 33 Stamina per use while the second input costs Stamina 22 stamina per use.
    • The third input costs Stamina 11 Stamina per use for the first spin, while the final spin costs Stamina 15 Stamina per use totaling up to a total of Stamina 25 Stamina per use.
  • All three inputs deal Stamina 100% of the weapon's base Stamina damage to guarded enemies per spin. Each tornado deals Stamina 125% of the weapon's base Stamina damage to guarded enemies, as well as an additional Stamina 60 base Stamina damage to guarded enemies per spin.
    • In PvP, all three inputs deal Stamina 125% of the weapon's base Stamina damage to guarded players per spin. Each tornado deals Stamina 125% of the weapon's base Stamina damage to guarded players, as well as an additional Stamina 75 base Stamina damage to guarded enemies per spin.
  • All three inputs deal 90% of the weapon's base Stance damage. The tornado generated for each spin deals 90% of the weapon's base Stance damage, as well as an additional 5 base Stance damage. In total, the weapon deals 630% of its base Stance damage while the tornado deals 630% of the weapon's base Stance damage in addition to 35 base Stance damage.
    • In PvP, all three inputs deal Poise 243% of the weapon's base Poise damage. The tornado generated for each spin deals Poise 243% of the weapon's base Poise damage, as well as an additional Poise 50 base Poise damage. In total, the weapon deals Poise 1701% of its base Poise damage while the tornado deals Poise 1701% of the weapon's base Stance damage in addition to Poise 350 base Poise damage.
  • The skill deals 0% of the weapon's base Status Effect build-up.
  • The three spins of the first input have Damage Level values of 1 (Short Stagger), 1 (Short Stagger), then 2 (Moderate Stagger). The two spins of the second input have Damage Level values of 1 (Short Stagger), then 2 (Moderate Stagger). The two spins of the third input have Damage Level values of 1 (Short Stagger), then 3 (Heavy Stagger).
    • The 3 tornadoes generated have Damage Level values of 2 (Moderate Stagger), 2 (Moderate Stagger), then 3 (Heavy Stagger). The two tornadoes of the second input have Damage Level values of 2 (Moderate Stagger), then 2 (Moderate Stagger). The two tornadoes of the third input have Damage Level values of 2 (Moderate Stagger), then 7 (Knockdown).

Boosting

Strategies

  • Extremely useful for clearing out a large group of enemies
  • In PvP, it can be useful as a counter attack against aggressive players.

ER Custom Icon Game Version.png Patch Notes

Patch Official notes Community Notes

Decreased damage.

The Attack Power of the first input of tornadoes was decreased from 97%, 102%, and 110% to 57%, 62%, and 70%. The Attack Power of the second input of tornadoes was decreased from 112% and 115% to 72% and 77%. The Attack Power of the third input of tornadoes was decreased from 117% and 120% to 79% and 81%.

In addition, the Damage Level values of the skill was entirely reworked against players.

Increased motion speed.

Increased the duration and attack power of the effect that grants the weapon a lightning attribute.

The speed of the attack was sped up by by ???.

The duration of the Weapon Buff was increased from 20 seconds to 40 seconds. The Lightning Attack Power of the Weapon Buff was increased from Attack Power Lightning 85 to Attack Power Lightning 120.